Resolume Avenue and Arena 7 Available Now!!!

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This may come as a surprise to you. Usually it takes us 3 or 4 years to release a new major version. Now it's only been a little under 2 years since we announced Resolume 6. The reason for this change of pace is we have big changes and even bigger plans. We think you'll like them so read on for all the juicy deets.

UNDO
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When someone asked us why there is no undo in Resolume we usually said something like “Resolume is a live instrument! There is no undo on a piano either!?” or we joked “Resolume is about doing, not undoing”. We do not have to hide behind these jokes anymore. We did it, Resolume now has undo & redo.

When an application is not built from scratch with an undo system then implementing it at a later stage, when it has hundreds of thousands of lines of code is a lot of tedious, error prone and boring work. This is why we delayed implementing undo for a long time. We just focussed on fun and exciting features. Meanwhile, our problem only became bigger and bigger, with every new line of code we wrote.

We realised that we had to rip of this band-aid hard and quickly or it would haunt us for ever. The longer we waited, the bigger our problem would become. So we sat down, put on our headphones, enabled crunch mode and did it. We modified thousands of lines of code, broke the whole system to add two very unsexy but very important keyboard shortcuts: CTRL + Z & CTRL + SHIFT + Z. UNDO & REDO.

So now you have a little guardian angel watching over your shoulder. Made a mistake? Just hit undo and you're back to where you were. Removed a deck instead of renamed it? CTRL + Z and all your clips are back.

Undo is also a great design tool. Feel free to experiment with the look of your clips, apply effects, change the colors and if you do not like what you see you can always just go back with undo.

Resolume is still very much about doing, but now your doing does not have to be disastrous anymore. You can undo your way back to safety. If we were to redo this (pun intended) from scratch we would have done it a lot earlier. So if we’re ever going to release a new app, we’ll make sure it has undo from the very beginning. Promised.

A New License Model

We never want to do major releases any more, they’re painful. We want to innovate faster. Days before the release of version 5 we felt bad it “only” had improvements to the Advanced Output. The release of version 6 was production hell because it contained too many new features. When we’re releasing a new major version we always feel uncertain if it’s good enough. Does it contain enough new features that would get you all excited? Does all of that new stuff actually work? Did we test everything enough? A lot of things need to come together for a major release. It’s a lot of work and we’re a small team so we always drop the ball one way or the other.

With a major version we need to save up on new features. Which means we build something and then we can not immediately release it because we have to wait for all the other features to be done, to make sure the major release is worth the upgrade price. This means we often have exciting new stuff that will improve your VJ-ing, but it has to sit on our virtual shelves for months, over a year sometimes. We want to work in smaller, more manageable iterations. Bring you updates and respond to the changing live visuals market quicker.

We’re changing our license model so we can innovate faster and release new or improved features more often. We will no longer charge an upgrade fee to a major version anymore. Instead, now when you buy Resolume 7, you’ll get a full year of updates, bug fixes, new features, improvements, everything and all of it. When your 12 months of free updates are over you can simply renew your license if you want to continue using the latest & greatest versions. Or you can wait, your latest eligible version will always work.

This is not a subscription

You do not have to continue paying just to use Resolume, you can use it forever. You do not have to renew your license every year, the last update before your license expires will be yours forever.
So from now on we’ll be working in smaller iterations so we can make sure a new feature is fully tested, documented, translated & ready for release. This way you’ll get to see less bugs & more new features.

USB License Dongle Option
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With the Resolume USB Dongle you have a very flexible way to manage your Resolume Avenue 7 and Arena 7 license. Register your dongle once and then insert it into any computer you like, start Resolume and it's registered. A dongle does not require online verification after registration, so it's perfect for use on computers that are kept offline. Available in the shop for 79 Euro.

Of course, the dongle is optional. You can still use the online registration system if you prefer.

Color Eye Dropper
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Pick a color from anywhere on your screen and apply it in your composition.

Multiple MIDI Devices
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What's better than an APC40? Two APC40's!

Connecting multiple MIDI devices was always possible but their MIDI signals would get mixed. Resolume can now distinguish MIDI coming from different devices making them work nicely together almost magically.

Improved Random Playback
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Random playback was always a bit too ... well ... random. But you now have a lot more control over random playback. You determine how often it will jump to a new random position and how far it is allowed to jump.

Color Palette Animation
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Pink Green Pink Green Pink Green Pink Green

Animate your favorite colors in a color palette.

Autopilot Loops
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You can now determine how often a clip should loop before advancing to the next.

MetaBalls, Sine Wave, Spiral
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They say it's more sustainable to buy local produce. So we worked together with The Hague based artist Darien Brito to create a few versatile generators so you can create even more visuals right within Resolume.

Improved Media Manager

Clip reconnecting in the Media Manager is simplified to make it faster and more robust.

FFGL 2.0 Plugins

The FFGL plugin standard is updated to version 2.0. Plugins can now receive Audio FFT input to create audio visualizers. Parameters can be spinners or drop-downs. Parameter ranges can be customised and are not limited to always 0.0 - 1.0 anymore. The documentation & examples are also improved on the GitHub repository.

FFGL 2.0 now requires OpenGL 4.1 so plugins that work in version 6 will not work in version 7, those plugins will need to be updated by the developer who created them.

Native ProRes Playback

Resolume can now play ProRes video on both macOS & Windows. Alley 2.1.0 can convert ProRes to DXV.

Upgrade Pricing

Upgrade Arena for 1 computer to version 7 is 219 Euro. (upgrade to version 6 was 319 Euro)
Upgrade Avenue for 1 computer to version 7 is 79 Euro. (upgrade to version 6 was 119)

Log in to your account to purchase your appropriate upgrade.

Version 7 is the last major version upgrade you'll ever be able to buy from us, from version 7 on you can (optionally) renew your license every year.

Renewal Pricing

Arena 12 Months License Renewal is 219 Euro.
Avenue 12 Months License Renewal is 79 Euro.

Grace Period

If you have purchased a Resolume 6 license in the past 30 days we’ll be happy to upgrade you for free. Please contact us: mail@resolume.com

Download

Hit the downloads page to download Avenue and Arena 7 now. Take it for a spin and kick its tires. Let us know your feedback on the forum.

Posted by Joris on Tuesday July 2, 2019 at 17:50 Tags: 7
Comment from tomdufall:

Firstly, I think it's great that Resolume is moving to a more agile release schedule. It'll be great to see new features coming out on a more frequent basis rather than in big lumps and, hopefully, it will also help you in terms of development and accounting (since it should smooth out revenue.)

That said, I do have some questions about pricing. While I think it's still excellent value for regular users, for infrequent users it will cost more than before to keep up to date, and 6 definitely has a shorter window of updates than most people would expect based on previous releases (ultimately, you buy software based on what it has at the time though, so that's fair enough.)

My main question, though, is whether license updates have to be cumulative or whether you can upgrade at any point to the latest version. If I buy Resolume 7 2019, what happens if I don't renew in 2020? Can I renew in 2021 or 2022? How much will it cost me then?

Comment from Joris:

Excellent question!

The price is always 219 for a year of updates, regardless of when you last upgraded. It doesn't matter if you skipped a day, a month, a year or more. You only need to pay when you feel you need the new features: https://resolume.com/support/en/updates#beat-the-system

Comment from tomdufall:

Joris wrote:
Tue Jul 02, 2019 20:57
Excellent question!

The price is always 219 for a year of updates, regardless of when you last upgraded. It doesn't matter if you skipped a day, a month, a year or more. You only need to pay when you feel you need the new features: https://resolume.com/support/en/updates#beat-the-system
<3
That's amazing, thank you.

Comment from yochee:

so the new plugins that have been developed since the 32to64 upgrade can't be used anymore?? I have so many plugins that I no more have the code of :?

isn't there a way to make ffgl2.0 backwards compatible to OpenGL 3 or whatever ffgl1.6 was using? so that we still can use our (now old) new plugins. I mean it's all 64bit at least..

:cry:

Comment from flik:

Are you going to be offering the usual 50% off Black Friday deal on renewals as well?

Comment from francoe:

aww.. come in dear little crack, I will let you come in again. Is too cold outside there.

Comment from nicholas:

just tried it, still the same problem for me,
crossfades are still problematic with the autopilot (when clips are not loops)
would love this to be fixed.

Comment from pette:

Great!
So...It will support also sacn or E1.31?

Comment from techiejay:

flik wrote:
Wed Jul 03, 2019 04:56
Are you going to be offering the usual 50% off Black Friday deal on renewals as well?
I too would be interested in this - obviously if they’re moving to an annual model my worry is they’d see this as being a bit too easy to just get onto an annual Black Friday renewal and never pay full price....but here’s hoping at least!! :-)

Comment from 3polxin:

Yes, thank you.... I hope this release can fix bug from the previous software

Comment from Zoltán:

3polxin wrote:
Wed Jul 10, 2019 03:36
Yes, thank you.... I hope this release can fix bug from the previous software
Which bug?

Comment from Zoltán:

pette wrote:
Wed Jul 03, 2019 18:17
Great!
So...It will support also sacn or E1.31?
Although sACN is on our radar, we don't have any plans for it yet.

Comment from knappy:

I'm just happy my feature is finally here!!!!
https://resolume.com/forum/viewtopic.php?f=5&t=11434

Comment from aa1988:

whether at last it will be made CITP previews for lightings consoles ???

Comment from StAngus:

What I am taking from this pricing restructure is that now we're effectively paying for a "full release" amount of features in half the time between the releases of the previous versions which was already half the time of the previous versions etc etc. I'm just going to have to be honest in saying that this to me does seem a lot like a subscription lite model and it doesn't really sit well with me. The problem with this type of pricing is that too often we've seen companies cough*Autodesk*cough*Adobe*cough* start to phone it in and you find yourself paying more for less new features (or for no features) than in the past for major version releases.

What recourse will we have if a version is released a week before the licence expires and breaks a critical feature? My guess is buy another year of upgrade and hope for the best?

I hate to say it guys but I'm going to be rigorously assessing other options because VJing doesn't pay the bills too well and I need the most bang for my buck and I no longer feel that Arena is going to be delivering on that front.

Comment from Zoltán:

StAngus wrote:
Sat Jul 20, 2019 05:52
The problem with this type of pricing is that too often we've seen companies cough*Autodesk*cough*Adobe*cough* start to phone it in and you find yourself paying more for less new features (or for no features) than in the past for major version releases.
The big difference is that these companies don't let you use their product if you don't pay them regularly.
Your Resolume licenses, you keep for life.
What recourse will we have if a version is released a week before the license expires and breaks a critical feature? My guess is buy another year of upgrade and hope for the best?
In an unlikely event like this, you'll still be able to use the previous version where the critical feature works for you, as long as you want, without paying anything again.
Then when it's fixed, and you decide you saw other new nice things you'd like, you can extend your license update period.

Have a look at this article on our support page: https://resolume.com/support/en/updates it should explain a lot in detail about how the new licensing system works.

Comment from StAngus:

Thank you for the reply Zoltan. Are you able to let us know what will happen in the scenario where one VJ is 'biding their time' and turns up to perform an event and is given a mapping file from another VJ who has the latest update? Will the mapping files be backwards compatible moving forward or will all VJs be required to be running the same version to load the mapping files? Cheers.

Comment from SiNiSon:

This is great news... just wondering (the notes seem to just cover the main new features) if there are any core improvements to performance or media handling?

Comment from Menno:

StAngus wrote:
Fri Jul 26, 2019 08:14
Will the mapping files be backwards compatible moving forward or will all VJs be required to be running the same version to load the mapping files?
We will always provide backward compatibility for files created with previous versions. If you save a file in version 7.0.1 you will still be able to open it in version 7.0.3, 7.1.0, 7.5.0, etc. If we're going to make changes to the file format that require a conversion, we will provide a conversion step similar to how v6 files can be converted into v7.

What i think you're worried about though is forward compatibility, which is when v7.0.3 tries to load a v7.5.0 file. We cannot guarantee this to work. We aren't actively limiting loading of a 'file from the future'. What this means is that if the v7.5.0 file contains all the information v7.0.3 needs and it's in the correct location, it will be able to load it.
However, if that v7.5.0 file contains information on some imaginary feature, we wont be able to support that feature in v7.0.3.
SiNiSon wrote:
Sat Jul 27, 2019 19:38
just wondering if there are any core improvements to performance or media handling?
yes!
The notes mention OpenGL 4.1, we're using this for example to reduce trigger stutter. Some work has also been done on low performance when multiple outputs like capture cards , dmx lumiverses or virtual screens are used. You'll also notice major improvements to the recorder's performance. OpenGL 4.1 unlocks many new features for us which we'll be using to improve handling in the future as well. Maybe i'm working on using some of these as we speak ;)


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