This list contains all the FFGL effects for Resolume we know about at the moment. Most of them are free, some are premium.
Compatible with Resolume 6 and earlier (32/64 bit)
Hybrid Visuals Chaser:
Techlife Lots of plugins including FFGL AnalogTV, FFGL AsciiArt, FFGL Manga and FFGL Glitch
BigFug fugGlitch, fugFeedback, fugPower and fugScope
Subpixel TriTone and AutoMask (windows Only)
William Rood aceFX bundle
Trypta Kaleido (PC only)
Angelo Dvizion's KaleidoFX, MasterFX and the amazing Mapper
Yochee has been porting some Shadertoy goodness to FFGL (PC only)
We ported Dani Berio's Fireworks to native FFGL and made it part of the open source FFGL repo.
VJ-Spack-O-Mat Lots of fractally and shiny goodness (all plugins PC Only)
https://github.com/trifox/Spack-O-Mat-F ... .0/release
Daniel Arnett's 360 VJ plugin turns your world upside down and inside out
Compatible with Resolume 5 and earlier (32 bit only)
Visution ClipSA, FaderSA, IR OSCSA, IR Keystone2, IR Cosmic Pack
Hive8 Radial Cloner and Horizontal Cloner
1210 Visuals FrRGBDelay, FrFunkyColor, FrParameters and FrMultiStrobe
Dani, Resolume DropShadow and Fireworks
Hybrid Visuals Plexus, Game of Life, Whitney and SnowFlake:
Marc Wren sfColorRings, sfSpiderPoints, sfJuniperStar, sfBranches
http://sffreeframe.sourceforge.net/ (careful, these plugins seem to be abandoned)
Oleg Potiy FFGLTriangleMixer (Mac & PC), FFGLVolumeRenderer (PC only)
https://github.com/OlegPotiy/FFGLTriang ... aster/Bins
https://github.com/OlegPotiy/FFGLVolume ... aster/Bins
Lynn Jarvis Spout FFGL, ShaderLoader, ShaderMaker, AutoThreshold (PC only)
Chris Korda Triplight
Team Syphon Syphon FFGL (Mac only)
Darren Mothersele Noise, RGB Source, Spiral Source, Underwater Life, Evil, Plasma Ball (all plugins Mac only)
So how do I use these plugins with Resolume?
On Resolume 6, drop them in the Extra Effects subfolder in Resolume's folder in Documents. Resolume will load this folder automatically on the next launch.
On Resolume 5 and before, create a new folder called ‘FFGL Plugins’ inside the Resolume folder in My Documents (PC) or Documents (Mac). Copy the unzipped .bundle file (Mac) or .dll file (PC) into that folder. In Resolume, add this folder as an extra FFGL plugin folder in the video tab of the preferences. Restart Resolume and the plugins will be loaded.
Let's try to keep this thread clean, so it stays a good resource. Please post additions and changes as comments below, we will then update the list accordingly.
This is not the place to discuss problems with these plugins. For support, you will have to contact the developer of the plugin directly. This is not the place to discuss FFGL development, there's a separate board for that.
This blog is about Resolume, VJ-ing and the inspiring things the Resolume users make. Do you have something interesting to show the community?
Send in your work!
- * Resolume 7.2.1 Maintenance Release
- * Resolume 7.2.0 Released! Clip Renderer, Recording & Conversion Improvements, 2 New Effects
- * New footage! toomuchlag, VJ Galaxy, Tomika
- * Visual storytelling with STVinMotion
- * Want Plugins? Get Juicebar!
- * A footage pack in memory of Jonathan Bernbaum
- * In Pursuit of Secret Mapping Experiment
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Do you like stringing apps together like they are sneakers? Do you like the wonderful Syphon framework, but don’t have a Mac?
Then rejoice. Thanks to the efforts of Lynn and Robert Jarvis, there is now an easy way of doing exactly that.
It's called Spout.
Suddenly FFGL effects are popping up left and right. From Oleg Potiy comes this wonderful triangle blend mode. Guaranteed to get your visual sets certified by the international hipster community, ready for posting as gifs on Tumblr.
Because we were into triangles before everybody else heard about them.
We're very excited to bring you a guest tutorial on how to use the wonderful Tagtool for iPad as a source in Resolume, using the magic of Syphon.
But before we dive in to the techy goodness, you may be wondering what Tagtool is. I'm glad you asked!
Tagtool is a wonderfully fun application for the iPad, which allows you to unleash your painting skills, and animate and play with the result, all within a simple and intuitive interface.
Everyone that's been around in the generative scene for a bit, knows VVVV can be used to create amazing realtime visuals.
But as with any generative software, doing a whole 12 hour show by noodling your output together was not something for the faint hearted. You knew it wasn't that hard, but could you really be bothered patching up that front end and putting in those blend modes and warping effects? Of course not, you'd rather focus on the fun parts.
Enter Elio, a prolific VVVV user who was fed up with Syphon envy and decided to take matters in his own hands: http://vvvv.org/contribution/directx-freeframegl-bridge
What that means in normal people language is that you can use his plugins to render your VVVV output straight in Resolume, without the need for additional screen capture workarounds! Like a live camera! At 58 fps! Which is awesome!
Read more about it in the link above, or on the thread on our own Res forum: viewtopic.php?f=14&t=10334
Add to this the recent plugins by Trypta that allow for sharing video between Touch Designer and Resolume and all of a sudden, the Syphonless part of the world does not look so bleak anymore ( Cinder/oF people, it's time to step up to the plate! )
Show us the fun stuff you're doing with these nerdy setups. We love a good nerd session. Comment »
This may be a day late and a buck short, but next time you're in need of a NYE countdown (or just a visual egg timer), look no further than Resolume's autopilot and ten PNG files.
Coming to us courtesy of the kind gentlemen of Blend Visuals, it's just ten PNGs with the numbers 0 through 9, and some very clever use of the autopilot and layer positioning. Yet this had us looking in wonder at our own software for longer than we care to admit.
Well, just over a minute actually.
Download the comp file and accompanying PNG files to try it yourself.
Load the comp, hit reconnect and away you go!
PS Tony and Liam, this would most certainly be the Helvetica Neue of using Resolume. Squire!
Checkout this new set of Max for Live patches that allow you to control Resolume from Ableton Live without requiring any tedious MIDI mapping. You can trigger clips and control parameters so once it's all set up all you have to do is concentrate on your music and effects in Live and Resolume will just follow.
This is a simple way to connect clips in Live to clips in Resolume. Simply drop it on a track in Live, and it will trigger clips in Resolume when you trigger clips in Live automatically. It corresponds exactly, so clip 1 in track 1 in Live connects to clip 1 in layer 1 in Resolume, clip 2 to clip 2 etc.
Dropping this guy behind an effect in an effect chain, will allow you to forward parameter information to Resolume. You can choose which parameter you want to forward from a dropdown, and send it to any parameter in Resolume by entering the OSC address.
The Dispatcher connects the Clip Launcher and Parameter Forwarder to Resolume. You always need to have an active Dispatcher in order to communicate between Live and Resolume (but you canʼt have more than one).
Download for Ableton Live 10 and Resolume 7.
Download v2.2, compatible with Resolume 6.
Download v1.10, compatible with Resolume 5 and earlier.
Version 1.8 and up now also send BPM values and Start/Stop messages... Thanks to Mattijs Kneppers from Arttech.nl and Denys Sanz https://ooeevv.com/ for creating these handy patches! Comment »