Stylus, Putting Style Back in Projection Mapping



Urban Projections are run by multimedia artist & facilitator Bec Smith. As well as facilitating commercial clients and projects, they also spend a large chunk of their time developing creative projects which encourage participation in the arts and promote social change. For a number of years Bec has been working alongside talented graffiti and modern mural painter Peter Barber of Urban Canvas (no ‘urban’ relation intended), developing interesting methods for combining their art-forms.

“Initially this began with incorporating elements of Pete’s drawn work into Resolume, via pre-produced content from After Effects, which were then triggered live. This was great, especially for more complex projection mapped pieces, such as Bloom, but missed the point of why we love to collaborate - we both get a buzz from not knowing how a piece will turn out, from creating something live which lets us both bounce of each other, right there and then in a moment”.



They had been making digital murals with the early, DIY versions of Tagtool and Node kit, dragging it out onto the streets and surprising local folk with dancing characters and shapes on the side of buildings. “It was a little cumbersome though, especially with the amount of hardware needed to run it. In early Autumn of 2012, we heard that Omai were developing an ipad version of the drawing system, so contacted Maki from Tagtool, who was only too happy to supply us with a pre-release Beta version of the app. Amazingly, it lets multiple ipads connect wirelessly and all collaborate into one drawing session. We quickly realised that combined with Airserver and Resolume’s syphon compatibility, we could now pipe Tagtool into Arena, allowing us to mask, crop, map and add pre-produced content with real precision....and all in a really compact package”.

That was the start of a beautiful thing. Without further ado, they set to work combining physically painted artwork with projection and digital drawing, breathing life and movement into still image.

“We tend to approach this technique by having a really simplified guide which Pete uses as his template to paint from, onto the wall. We flash up a basic line drawing and Pete takes it from there. I can then build a multitude of mapped masks and footage with the transparency preserved, to stack image elements on top of each other. I really love the versatility of resolume and tend to use the plug-ins and generators as much as possible to achieve the look, rather than pre-producing footage. This gives us more freedom for collaborating during the performance.

The first in the series of the ‘Stylus’ videos shows the early stages of their adventure with this technique.

“We are so excited by the possibilities that are being presented through the combination of traditional painting techniques with AV manipulation. We are flat out at the moment experimenting with new ideas and working towards some really exciting projects including loads more street artwork with mobile projection bikes, and an event at the Saatchi Gallery, London ”.

For more information, check out http://www.urbanprojections.com & http://www.urbancanvas.co.uk

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Create Visuals with Resolume and Win an Arena License!

Update: Thanks everybody for making this the best thread ever on our forum! Competition is now closed and the winner is announced here.

We love generative visuals. Besides the endless options during live performance, the creative process is different as well. There's something very satisfying about tweaking a parameter and immediately seeing the results. You can get into a creative flow that is not possible when you're stuck waiting for ram previews or play blasts.

We love it so much, we made the CalculatingInfinity loop pack from scratch using nothing but the built-in effects and sources of Resolume. To spread the love we thought we put together a little contest to go with it.

To participate, all you have to do is fire up Resolume and go crazy with the sources, effects and blend modes. Make combinations that you didn't think were possible. Stack effects as high as wedding cake to make something totally new out of that Solid Color. Flip the order of the blend modes and see what comes out. Above all, have fun with it!

Don't think it's possible? Don't know where to start? Here's a tutorial on how to make some tasty content from scratch:



The only rule is simple: you can only use the built-in effects and sources of Resolume. No still images, videos or webcam footage.

Record your output, upload it to Vimeo or YouTube and post it as a reply on this thread. Don't forget to Include your .avc as a zipped attachment.

Amaze us. First Runner Up walks away with a brand spanking license of Avenue. The Winner walks away with Arena and gets to release his or her work on the label.

Now go and make us proud!

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New Footage Releases - Get Your Kicks with This Fix of Clips

This month's three releases each have a very different look, but they all have one thing in common. They stretch the boundaries of what is considered normal when it comes to content creation.

Netsliders uses forgotten analog equipment. Hybrid Visuals pushes the limits of generative content by building everything from scratch in Resolume. And Diffuse just makes your eyeballs go all screwy.

We like this.

CalculatingInfinity by Hybrid Visuals



Bart and Joris teamed up to take you on a recursive trip into the depths of Resolume itself. Using nothing but the built-in effects and sources, this loop pack shows the versatility of Resolume to create visuals. Original composition is included so you can tweak and learn how to do this yourself.

Entasis by Diffuse



Take a trip of illusions and paradoxes of visual perception.

Fermion by NetSliders



Fermion is an essential weapon, pure ammunition taken directly from an electron gun to fill your creative arsenal.

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Cubezoid - Projection Mapped Stage Design at Goa

This particularly tasty morsel of stage design comes from the chefs at Darkroom, and throws projection mapping in to the mix with a rotating LED object. Fingerlicking good.



The accompanying technical description also shows a good workflow for 'traditional' VJ'ing in a world where HD mixers are few and far between:

We used three machines running Resolume Arena. Two machines were used to trigger clips to specific areas of the stage using a HD-resolution custom-made UV map. Clips for specific stage elements were dropped to respective layers that would automatically reposition them to fit the UV map using Resolume's layer properties. VJs were able to trigger selected stage elements or the full stage as one clip. Both machines were running an identical setup with two MIDI controllers for easy switching between VJs.

The third machine, master machine, was used for (a) crossfading between the VJ feeds incoming via 2 DVI inputs on a capture card and for (b) mapping onto the set. The machine had 5 active outputs: Resolume GUI, three projectors (left, right and centre) and the mirrored cube output resized accordingly and sent to a LED pixel mapper.

The side-boxes and side-strips were simply mirrored in Advanced Output. To map the stage side-boxes, which were rendered using an isometric camera, we used a system of rotated and repositioned null-opacity Layers, Layer Routers and Keystone Crop effects to cut the set into smaller easily-mappable slices without affecting the final UV map preview. Using a similar method we also achieved dynamic mapping of selected elements of the stage on other elements (i.e. mapping the content of the mirror cube onto the side-boxes) - essentially switching between different mapping presets via MIDI. This was particularly useful when we had to display logos and text on mirrored parts of the set.

Each of the VJ machines acted as a backup for the other. In the case of both machines crashing, we could trigger full stage UV maps on the master machine. In the case of the master machine crashing, two laptops and a switcher were used to provide a blackout feed to all the projectors (to prevent them from displaying system information) and a pre-recorded LED feed to the mirror cube.

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People, Meet Beeple!

To those 'in the know', Beeple has been a source of high quality motion graphics for the past few years. And if you weren't aware of his work, today we're happy to introduce him to you.



Starting in 2007, Mr Mike Winkelmann started making a drawing every day for a year, as he puts it:

to help me get better at different things.
Get better indeed. At the end of each day, he posted these drawings online. As you can expect, not every piece was a masterpiece, but it's amazing to flip through the months and see the changes in style and improvements in techniques.

Image

After that first year, he moved on to the style that made him famous, Cinema 4D, this time focussing on modeling and making a render every day (!). How's that for dedication?

Since then he has moved back and forth between styles, including photography, vector art and of course more C4D.

Image

Of course it was only a matter of time until this hard work would see the light of day as full motion renders as well. A seemingly never-ending source of jaw dropping abstract goodness, all of his work is downloadable via his Vimeo page, often including the C4D source files as well.



Some of his work is now released on the awesome Brainfeeder label, and if you were lucky enough to catch the Flying Lotus/Strangeloop/Timeboy extravaganza 'layer 3', you saw some if his work there as well.

In short, this guy is cool as beans...

In the spirit of sharing is caring, we're giving away a previously unreleased set of Beeple clips. Yup, we're not cutting prices in half, we're completely cutting prices altogether. Free as in birds, everyone can download these clips, even if you intend to use 'em in GrandVJ.



Grab the pack in 480p DXV!

Grab the pack in 720p DXV!

(For those of you who wouldn't recognize a good codec if it hit you in the face, here they are in PhotoJpeg 480p and 720p)

And if that wasn't enough, you can even nab the Cinema 4D source files, and see how the master made the fine art that is this content.

C4D project files

Everyone, meet Beeple. Beeple, meet everyone!

Keep your eye out for more Beeple on our very own footage label in the future!

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NYE Countdown in Resolume using Autopilot

This may be a day late and a buck short, but next time you're in need of a NYE countdown (or just a visual egg timer), look no further than Resolume's autopilot and ten PNG files.



Coming to us courtesy of the kind gentlemen of Blend Visuals, it's just ten PNGs with the numbers 0 through 9, and some very clever use of the autopilot and layer positioning. Yet this had us looking in wonder at our own software for longer than we care to admit.

Well, just over a minute actually.

Download the comp file and accompanying PNG files to try it yourself.

Load the comp, hit reconnect and away you go!

PS Tony and Liam, this would most certainly be the Helvetica Neue of using Resolume. Squire!

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Merry Christmas and a Happy 2013!

George Michael probably had something different in mind when he sang it, but if the Mayans have any say in it, this could very well be our Last Christmas.

Apocalypse or not, we've had an amazing year thanks to you all. You've set projectors and LEDs ablaze worldwide with your content. So we figured it could use a cool down. Download this free FFGL plugin to bring some winter freshness and holiday cheer to your output.

And then shake it like a polaroid picture.

SnowGlobe.png
Download Snow Globe plugin for Windows or Mac OS X.

So whether you are rocking ACDC and Europe because it's the end of the world, or Mariah Carey and Wham because it's the end of the year, you can rest assured that Resolume will help you go out in style.

Also be sure to check out our previous christmas gifts: fireworks and snow plugins. You know, in case you're looking for plugins that you can actually use.

Merry christmas and happy new year from Bart, Edwin, Tim, Dani, Menno and Joris!

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