We spoke with Marino Cecada, an italian visual designer who has been doing some out of the box work for various pop and rock acts. Where most rock shows visually rely on simple live camera registration, Marino uses Arena and some custom FFGL wizardry to take things to the next level.
This blog is about Resolume, VJ-ing and the inspiring things the Resolume users make. Do you have something interesting to show the community?
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- * Resolume 6.1.2: There were tears. There was blood
- * Footage Releases by Dumb Robot, Chromosoom and Artificially Awake
- * Free Resolume 6 Video Training!
- * Orbit & Resolume at the Singapore Night Festival, 2018
- * New Footage Releases by Julius Horsthuis, Ican Agoesdjam and Catmac
- * In Pursuit of Secret Mapping Experiment
- * Chasing Greatness with Sandy Meidinger
5 * 6 * Ableton * ableton live * Adobe * Aerosmith * aliens * apparel * April * arena * Armin van Buuren * artist * artnet * AV * av * Beeple * behind the scenes * Behind the scenes * Benchmark * boompje * bugs * chaser * Club3d * coachella * comix * conspiracy * Content * controller * D-Fuser * Dan Wise * datapath * Denon DJ * dmx * doc optic * DXV * e2 * Eyesupply * ffgl * FFGL * Flash * Flying Lotus * free * freeframe * FreeFrame * gabe damast * ghostdad * gpu * illenium * installation * Interactive * interactive * interview * Jobs * kbk visuals * laser * led * Leonardo * light festival * lights * madeon * manoeuvre * manuel rodrigues * marino cecada * Max Cooper * max for live * Max for Live * midi * mnvr * multiscreen * nature * Neal Coghlan * nicky romero * noisia * openFrameworks * OSC * patterns * pixelmap * plugins * porter robinson * Processing * projection mapping * Projection Mapping * Quartz Composer * realtime * rebel overlay * review * Ricardo Arjona * richard de souza * rick jacobs * rigging * rjb visuals * rock * roy gerritsen * samson * sandy meidinger * sculpture * secret * showjockey * SMPTE * Spout * stage design * StageLinQ * storm festival * strip * sync * Syphon * Tagtool * Total Unicorn * TouchOSC * touring * training * true colors * tutorial * TV-One * ultra * unity * update * Update * upgrade * v-squared * vello virkhaus * Vezer * video * vvvv * workshop * zedd
This list contains all the FFGL effects for Resolume we know about at the moment. Most of them are free, some are premium.
Compatible with Resolume 6 and earlier (32/64 bit)
Hybrid Visuals Chaser:
Techlife Lots of plugins including FFGL AnalogTV, FFGL AsciiArt, FFGL Manga and FFGL Glitch
VFX Art Shop Lots and lots of plugins on the psychedelic end of the spectrum (most plugins Windows only)
BigFug fugGlitch, fugFeedback, fugPower and fugScope
Subpixel TriTone and AutoMask (windows Only)
William Rood aceFX bundle
Trypta Kaleido (PC only)
Angelo Dvizion's KaleidoFX, MasterFX and the amazing Mapper
Yochee has been porting some Shadertoy goodness to FFGL (PC only)
We ported Dani Berio's Fireworks to native FFGL and made it part of the open source FFGL repo.
VJ-Spack-O-Mat Lots of fractally and shiny goodness (all plugins PC Only)
https://github.com/trifox/Spack-O-Mat-F ... .0/release
Daniel Arnett's 360 VJ plugin turns your world upside down and inside out
Compatible with Resolume 5 and earlier (32 bit only)
Visution ClipSA, FaderSA, IR OSCSA, IR Keystone2, IR Cosmic Pack
Hive8 Radial Cloner and Horizontal Cloner
1210 Visuals FrRGBDelay, FrFunkyColor, FrParameters and FrMultiStrobe
Dani, Resolume DropShadow and Fireworks
Hybrid Visuals Plexus, Game of Life, Whitney and SnowFlake:
Marc Wren sfColorRings, sfSpiderPoints, sfJuniperStar, sfBranches
http://sffreeframe.sourceforge.net/ (careful, these plugins seem to be abandoned)
Oleg Potiy FFGLTriangleMixer (Mac & PC), FFGLVolumeRenderer (PC only)
https://github.com/OlegPotiy/FFGLTriang ... aster/Bins
https://github.com/OlegPotiy/FFGLVolume ... aster/Bins
Lynn Jarvis Spout FFGL, ShaderLoader, ShaderMaker, AutoThreshold (PC only)
Chris Korda Triplight
Team Syphon Syphon FFGL (Mac only)
Darren Mothersele Noise, RGB Source, Spiral Source, Underwater Life, Evil, Plasma Ball (all plugins Mac only)
So how do I use these plugins with Resolume?
On Resolume 6, drop them in the Extra Effects subfolder in Resolume's folder in Documents. Resolume will load this folder automatically on the next launch.
On Resolume 5 and before, create a new folder called ‘FFGL Plugins’ inside the Resolume folder in My Documents (PC) or Documents (Mac). Copy the unzipped .bundle file (Mac) or .dll file (PC) into that folder. In Resolume, add this folder as an extra FFGL plugin folder in the video tab of the preferences. Restart Resolume and the plugins will be loaded.
Let's try to keep this thread clean, so it stays a good resource. Please post additions and changes as comments below, we will then update the list accordingly.
This is not the place to discuss problems with these plugins. For support, you will have to contact the developer of the plugin directly. This is not the place to discuss FFGL development, there's a separate board for that.
This footage release contains the work by three artists that each have a very unique approach to creating content.
Joris does it with code. His Plexus FFGL plugin comes as a bonus to the loop pack created with it.
Muzencab does it extreme. He explores the limits of visual perception and then goes well beyond them.
And VJ Hummer does it retro. As usual, he's rocking the bold graphical style that he does so well.
Do you like stringing apps together like they are sneakers? Do you like the wonderful Syphon framework, but don’t have a Mac?
Then rejoice. Thanks to the efforts of Lynn and Robert Jarvis, there is now an easy way of doing exactly that.
It's called Spout.
Suddenly FFGL effects are popping up left and right. From Oleg Potiy comes this wonderful triangle blend mode. Guaranteed to get your visual sets certified by the international hipster community, ready for posting as gifs on Tumblr.
Because we were into triangles before everybody else heard about them.
A while back we had a whole thread on making visuals with Resolume. So we already knew it was possible.
But to see a whole music video based on the concept is still taking it to the next level. Coming to you courtesy of Masanori Yamaguchi (aka Reelvision), this wonderful piece of minimal glitch design manages to walk that elusive fine line: reactive without becoming repetitive, visually interesting without becoming cluttered.
Perhaps best of all, he's not afraid to share with the rest of the class.