Generating Content with Resolume

"Where is Feature X? I need Feature X! How can you not have Feature X?"
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Daniel
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Joined: Fri Jun 14, 2013 13:42

Generating Content with Resolume

Post by Daniel »

I've been creating content with Resolume to get interesting new results and to figure out its potential to create visuals. It is real fun but atm but I defiantly missed the following capability;

- Ability to have multiple Sources + PNG's in one clip. Computers are strong enough to handle it. So you can get a beautiful visual without the need to trigger a whole collum to achieve your effect.
- Ability to export a custom clip with these parameters (not sure how it would work with png's & videos) so we can save it for later use or simple exchange with other artists to show and share our creations without the need to load up a project file (bit like a quartz composer patch).

Zoltán
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Re: Generating Content with Resolume

Post by Zoltán »

You can share an individual clip(s) with other resolume users by copying the clip(s) to clipboard.
then you get a nice xml data there, you can paste that in a email or forum post, then you attach the media file and the recipient can copy -paste the data into resolume and relink the media.

if you want to "render" your clip, just play it, and click record. You can share the recorded media.

Hope this helps.
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Daniel
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Joined: Fri Jun 14, 2013 13:42

Re: Generating Content with Resolume

Post by Daniel »

ravensc wrote:You can share an individual clip(s) with other resolume users by copying the clip(s) to clipboard.
then you get a nice xml data there, you can paste that in a email or forum post, then you attach the media file and the recipient can copy -paste the data into resolume and relink the media.

if you want to "render" your clip, just play it, and click record. You can share the recorded media.

Hope this helps.
Sure this works, but was hoping to export a single clip as a whole file. Would just make the whole thing easier.

thedawjones
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Re: Generating Content with Resolume

Post by thedawjones »

All you are describing is a different way of defining layers. Say you have 10 pictures in one cell, they still have to be layered and mixed (composite).
Therefore every picture (video)would be in its own layer within the cell within the layer.
A layer is a layer, in a cell or out.
as such each has its own composite effect.

So if you have three cells running with 10 pictures each that in essence,would be 30 layers.
and we haven't even addressed adding the 30+ composite effects nor any additional effects.

" computers are strong enough to handle "it"
It is erroneous to assume this. What is "it"
Have you seen the benchmarks?
Have you bench marked your machine?

note:You can also launch multiple clips by mapping multiple cells to a midi/osc/keyboard button/trigger.

Don't get me wrong,not trying to shoot you down-it is a great idea. I am just thinking that this might take quite
a bit more processing power than you envisioned.
Just playing devil's advocate.
good luck.

Sadler
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Re: Generating Content with Resolume

Post by Sadler »

The advantage of having composite media and effects within a single clip is that some media only mix well with certain other media (e.g. a mask or logo or twitch or glow) that is made for a specific (small) set of clips and having a clip taking up a cell is wasteful of screen real-estate or midi buttons. This is even more important when considering blend modes applied at the layer level when they could really be applied at the cell level. One can work around this by having a whole layer for alpha clips and another for luma, difference, etc or you can try to remember to change the blend mode every time you click a clip or column or just not use blend modes other that Add. Also, while some clips aren't suitable for mixing at all, sometimes you'll want to mix many more elements than will fit on screen - why have seven layers for single clips that don't mix just for clips that require seven elements. The number of layers is global across decks so there's no work-around for this.

Of course the advantage of layers is that you have the flexibility of mixing anything with anything.

Perhaps any single deck could be in layer mode and would work as in Resolume's current incarnation or it could be set to clipbin mode where cells couldn't be mixed but cells could layer media, effects and blending modes. Transitions and autopilot would exist (and be more consistent) in clipbin mode but layers, their blend modes, columns, layer routing, advanced output, effect clips and anything else that relies on layers would have to be disabled. There would also have to be a way to switch mappings on deck change.

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