Unity3D compatibility

"Where is Feature X? I need Feature X! How can you not have Feature X?"
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fagopyrum
Met Resolume in a bar the other day
Posts: 1
Joined: Mon Feb 02, 2015 19:34

Unity3D compatibility

Post by fagopyrum »

Hello,

It would be very usefull if one could drag and drop unity programs in resolume.
By doing so it should also catch the public variables set in Unity and set them as parameters in to change in Resolume.

For example:
Imagine you create a rotating cube in Unity and you attatch a script to the gameobject for its rotating behaviour.
Also in the script was some public variables declared. For instance, rotation speed could be one variable.
Once the patch builded and droped in the deck (just like a simple video) it would also detect the various variables possible to change. This way you could automate animations from Resolume on a 3D clip.

Best,
fagopyrum

DayVeeJay
Is seriously in love with Resolume. Met the parents and everything
Posts: 388
Joined: Mon Nov 05, 2007 23:38
Location: Chicago, IL

Re: Unity3D compatibility

Post by DayVeeJay »

This may not have all the features you're looking for but it's a step in the right direction

http://forum.unity3d.com/threads/spout- ... in.249985/

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