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Static parameter: speed

Posted: Wed Sep 23, 2015 22:57
by dirtyjohn_lv
Could you add a speed parameter to the static effect?

Trying to load shaders through ShaderLoader on top of the static effect makes most of them go superfast and don't look very good.

Re: Static parameter: speed

Posted: Thu Sep 24, 2015 10:55
by Joris
If the static effect causes other shaders to run faster than usual, there is a problem with the static effect. We'd rather fix that than provide a workaround.

It would be great if you could provide a compiled shader that runs faster when used in combination with the static effect.

Re: Static parameter: speed

Posted: Thu Sep 24, 2015 12:15
by Sadler
I usually put the Stop Motion (and LoRez) effect over the static for shaders. ShaderToy shaders use small noise still images. The images are here http://shinythings.tv/shadertoy%20textures.zip

Re: Static parameter: speed

Posted: Thu Sep 24, 2015 12:36
by Joris
Oh wait, I see what you guys are on about now. You're using the static as an input for the shader. In that case, I fully +1 Sadler's technique.

Re: Static parameter: speed

Posted: Thu Sep 24, 2015 19:25
by dirtyjohn_lv
Works for slowing them down, but stop motion makes them skip around. LoRez makes the lava look pretty cool though. I tried using the images from ShaderToy before but it doesn't produce the smoke on Hell, maybe that's a shadertoy issue?

https://www.shadertoy.com/view/llj3Wy
https://www.shadertoy.com/view/MdfGRX
https://www.shadertoy.com/view/lslXRS

Re: Static parameter: speed

Posted: Thu Sep 24, 2015 21:35
by Sadler
Try Freeze with the Frozen solid option.