To be completely clear, 32 bit has no impact on performance in terms of what you can do. A 64-bit version of Resolume will not magically render faster and will not really let you use more layers and effects.
The only thing 64-bit really affects is the amount of content/pixel data you can load into a single deck. And by extension, the amount of pixels you can record before the recorder shuts down.
On that note, we've recently been doing some testing with memory usage on Arena 5.0.1 and OSX El Capitan/Win 10.
Where the danger zone used to be 40-50 1080p non-DXV files in a single deck, Resolume now happily swallows 500 PJpeg 1080p files and plays them back while keeping memory usage stable. So far I've not been able to make it crash using PJpeg files at all.
So of course 64-bit still is something that we need to work on, these tests would indicate it's really a lot less of an issue than the majority of users makes it out to be.
And to not completely derail the topic, we may have some tricks up our sleeve to improve deck switching times