16-bit DMX channels

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vj_owl
Met Resolume in a bar the other day
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16-bit DMX channels

Post by vj_owl »

For smoother moving images on the x y coordinates, intensity, and some other parameters, I would like to see 16-bit DMX channels. Thank You!

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DuckEater
Met Resolume in a bar the other day
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Re: 16-bit DMX channels

Post by DuckEater »

Same here.
Smooth Y-X moving is currently really hard to get with dmx,
even going thru a link to be able to ajust from where to where you wanna go, 256 steps is still too few for a slow translation.
Video tech on tour - Catalyst, Resolume Arena, VVVV and MadMapper professional user.

levon
Is seriously in love with Resolume. Met the parents and everything
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Location: adelaide, australia

Re: 16-bit DMX channels

Post by levon »

Could possibly also allow for 14bit MIDI messages?

Xtreemtec
Met Resolume in a bar the other day
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Re: 16-bit DMX channels

Post by Xtreemtec »

Oh i really would like that to happen 16 bit dmx inputs..

I have a project we working on that would need high resolution X Y feedback. 65.536 position instead of 255 positions would be a huge + to what we are working on right now..

Is there any other way to input high precision (resolution) inputs?? Maybe Serial or arduino based which can be linked to X Y Z space and intensity??

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Oaktown
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Re: 16-bit DMX channels

Post by Oaktown »

Is there any other way to input high precision (resolution) inputs?? Maybe Serial or arduino based which can be linked to X Y Z space and intensity?
OSC syntax can use double-precision floats (64-bit) so that'll be by far the most precise way to control anything in Resolume.

Xtreemtec
Met Resolume in a bar the other day
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Joined: Fri Nov 04, 2016 10:07

Re: 16-bit DMX channels

Post by Xtreemtec »

Thank you Oaktown.. After a lot of reading and trail and error with arduino i have the project up and running with OSC commands ;)

Thanks for pointing me in the right direction

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