Resolume 7.22 Release | Column Power ❤️ Autopilot Improvements 💥 LUTs 🌈 Wire Resources



Column Power
Resolume 7.22 is giving columns a powerful upgrade. You can now select, move, duplicate, and remove multiple columns. Selecting a column no longer triggers that column; instead, you use the column play button to trigger columns. This way, columns behave much more like clips. These buttons can be set to large or small in the View menu. The column trigger button shows either a play button when that column contains clips or a stop icon when there are no clips in that column, indicating that when you trigger that column, all playing clips will stop. Because columns are more like clips now, columns now also have beat snap settings, just like clips. But not only have columns received an upgrade, you can now drag and drop multiple clips, and it's now very clearly previewed where these clips will be placed when dragging.

Trigger next & previous column buttons now skip empty columns. This is an important change to be aware of when you use this. Now that triggering and selecting columns is the same as clips they also behave consistently so triggering next & previous column now skips empty columns just like empty clips have always been skipped by the autopilot and next & previous buttons. If you want to make a column that displays nothing now it needs to have a transparant or blank clip. You can now easily create a blank by right-clicking a clip and selecting Insert Blank.

Note that the Arena API has been updated accordingly. Now that columns behave similar to clips they will send out their connected state in the same way. Please make sure to update your code according the the API documentation.

Autopilot Improvements

The autopilot jumped, hit a mystery block, and ate all the power-up shrooms!

There is now a new autopilot for columns! On the group and composition panels, you can now set autopilot options for the columns. You can have it jump through columns after a certain time or number of beats, it can look for the longest, shortest, top or bottom clip in the column to advance to the next. Or it can look for clips ending in a certain (master) layer and then progress to the next column. The layer autopilot also has these new timing options, so it can also advance to the next clip after a certain time or number of beats.

These new autopilots allow for powerful and complex show programming.

To make sure you're not getting lost in the automation sea, we've added countdown dials on the clip thumbnails. These dials turn into countdown pies when in BPM sync mode. This way, you can already see which next clip or column is going to be triggered by the autopilot. These pies also replace the bars that were previously used to indicate beat snapping.

Global Clock
The BPM clock can now act as a global clock that can be paused and stopped.

This means that when the clock is paused, all transports, including timeline animations, will be paused.

If you prefer the old behaviour, you can configure it in the Composition menu. Global Transport can be set to BPM Clock and Timeline or BPM Sync only. Your existing compositions will have the Global Transport option set to BPM Clock Only, so it behaves like before. New compositions will, by default, be set to BPM Clock and Timeline. Give this a try; we think this is very powerful to pause (almost) everything with one click. There is now also a stop button on the global transport; this stops and rewinds all timeline and BPM animations and ejects all playing clips.

Hide Speed Sliders
As requested by many of you, we have added an option under the View menu to hide the layer, group, and master speed sliders. Not everyone uses this during their shows, and this way, you're less likely to accidentally change the playback speed of your clips.

LUT's Go!

Resolume Arena, Avenue, and Wire now support LUTs. LUTs are used in the video industry to quickly color grade content.

Resolume Arena and Avenue now ship with a LUT effect, which is used to apply LUTs to your content. Resolume Wire comes with the LUT 3D In, LUT, and LUT 3D Resource nodes, which are used to build your own LUT-based patches. Resolume supports the .cube container for LUTs and is shipped with 10 LUTs for your color grading needs. You'll find these LUTs in Avenue & Arena in the drives dropdown on the file browser.

Video Bumper Blend Mode
Arena and Avenue got a new blend mode called Video Bumper. This blend mode allows you to load a video and use it as a bumper while transitioning to a new clip. This mixer is made using the new resource type in Resolume Wire. Now that were mentioning those new types....

Resource Types

Time to get resourceful with Wire! The new resource types allow you to create patches that load external images, LUTs, and videos.  On the Arena/Avenue side, the user can simply drag and drop or load resources into their work.

Additionally, you can add options to your resource input nodes. This allows for easy switching between predefined resources.

Wire QOL Updates
You can now rename and recolour multiple nodes at the same time on the node panel.

Wire now supports navigation through the nodes with arrow keys, allowing you to quickly switch between neighbouring nodes. For the real power users, we've added the option to edit multiple components of Float2, Float3, and Float4 inputs. Hold down the Shift key and drag the input boxes to increase or decrease all components of the Float type.

Arena & Avenue 7.22.1 Hot Fix List
- #22695 Clip Transition can cause unresponsive user interface
- #22689 Auto pilot Clip loop not loading correctly
- #22692 Edit parameters from multi-selection not working
- #22691 Scroll layers and clips into view no worky using mouse
- #22693 Clip transport indicator on layers is gone
- #22694 Midi mapping for clips with Selected Layer not working

Arena & Avenue 7.22.0 Fix List
- #6938 ArtNet VSync
- #14453 Mapping the same MIDI CCs multiple times can make Resolume lag a lot
- #17245 Glitch triggering Syphon source
- #17946 Undoing deletion of persistent clip creates layered copies of clip
- #19564 Dashboard dial still linked after removing audio effect
- #20248 Weird behaviour when setting clip to persistent, setting it back to non-persistent, undoing that and then redoing that
- #20305 Param animation to 'Clip position' plays wrong value on clip trigger
- #20927 HSBA param update in FFGL no worky
- #20993 Update AJA SDK
- #21302 Memory leak with Ugreen capture card
- #21599 Crash changing AJA buffer size
- #21817 BlackMagic Decklink output set to SMPTE color format leaks memory
- #21854 Color range setting from capture card not saved with advanced output preset
- #22216 Iphone camera source has the format selection empty
- #21350 REST-API add endpoints to change parameter values by ID
- #21417 REST-API update effect names when renaming
- #21557 REST-API Clear clip through websocket
- #21609 Handling of URL GET params in the API server
- #21376 Recording no worky with japanese paths
- #21503 Group solo doesn't respond properly when layer in group is in transition
- #21506 Group Solo has no "selected Group" midi or keyboard shortcuts
- #21507 Layer Solo has no targets in midi or keyboard shortcuts
- #21596 Grid effect not working properly on vertical aspect
- #21662 Blend mode parameter doesn't apply mixer when changed through midi
- #21890 Original clip drag from overlapping persistent clip is broken
- #21968 Invert stripes not working any more in Stripper effect
- #21974 Slice refiner crashes when switching param settings
- #22004 Arena crashes when you rename a playing Wire patch and rename it back
- #22377 Video plays back with malformed pixels

Wire 7.22.0 Fix List
- #16419 Navigate to other nodes with the arrow keys
- #19941 Crash/ error when trying to add ISF to an example/documentation patch
- #20665 Prores 4444 export broken in Wire
- #20849 Forking a patch should also fork presets
- #21017 Wire mixer with same name overrides defaults setting
- #21560 Random node trigger should not be main inlet but the first inlet so it's more visible
- #21584 Delay node with single channel texture input leaks vram
- #21683 Wire presets aren't upgraded, but they should be
- #21713 ISF orientation in Wire different than on ISF site
- #21744 Start editing a selected comment node by pressing tab
- #21958 Some patches with ISF crash Arena when loading them
- #22346 Static goes black if time is too high
- #22380 Write program change sends Program number to Channel, and vice versa

New footage! 📺 ➗ 🌌

On today's launch menu, we have: Digital Mosaic, a mathematical delight; a VirtualAI headache with a twist; and Recursive Spaceforms, the marvels of the future.

Digital Mosaic by Julius Horsthuis


VirtualAI by SPYKE.


Recursive Spaceforms by Corteks

New footage! 🌑 ⚡ 🌌 🖱️ 🟧 ♀️

In our culture, Laak is an irreplaceable part of our heritage, now transformed by the innovative powers of HenshinEva through GeneraXYZ2, featuring 30 Vuo compositions.

The latest release by Catmac is captivating and mesmerizing, to say the least. One of our long-standing collaborators VJ Hummer is back with a new Grunge pack and REELTIME.GRAPHICS made a dreamy otherworldly atmosphere with these visuals.


SQR2 by Laak


HenshinEva by Kongfoo Motion


GeneraXYZ2 by Motus Lumina


Abstract Displacement by Catmac


Grunge by VJ Hummer


Clouds by REELTIME.GRAPHICS

Resolume 7.21 Release | Transform Widget & Wire Parameter Grouping



Transform Widget
7210-transform.png
In Resolume 7.21, we're introducing the transform widget for Arena and Avenue. You can now move, scale, and rotate your content directly in the preview monitor! Additional tools like mirroring, center X/Y, and subdividing your footage can be accessed by right-clicking the widget. This widget allows you to transform either the composition, layer, group, or clip depending on your selection. No more fiddling with a bunch of sliders; just point and click to place your content where you want it.


New Monitor & Video Router Inputs
We have removed the option to show a monitor on the Composition, Group, Layer, and Clip Panel because it was buggy and not used by many people (we think/hope). However, we have replaced it with something better; now you can configure any monitor to show the Selected Group, Layer, or Clip. This way, it’s more flexible, and you can place the monitor for the selected item anywhere you like. The Video Router now also has the option to pipe in the Selected Group, Layer, or Clip. We have yet to come up with a good use case for this, but we’re sure some of you will find it useful.


Input Parameter Grouping
721-inputgroup2.png
With Wire 7.21, you can now place your parameters in groups on the Dashboard panel. Nice and cozy. Groups will also show as foldable sections in Resolume Arena and Avenue. Patches with a lot of parameters will greatly benefit from the use of groups as you can now categorize them as you see fit.

Combining Cords
721-merge.png
Another feature to speed up patching in your big spaghetti patches! You can now drop a cord onto an existing connection to replace (or add to) it. When working in event-flow, you can hold down the ALT key while doing so to combine the cords.

5 New Nodes
721-newnodes.png
Wire gets 5 new nodes with this update: Perlin, Fract, Noise Generator, Collapse Triggers, and Anchor Point. The Perlin Node allows you to run any float type through a Perlin Noise algorithm. The Fract Node returns the fractional part of a floating point number. The Noise Generator provides you with a constant stream of random values. The Collapse Triggers Node allows you to collapse multiple triggers that happen on the same frame into one. The Anchor Point Node allows you to get the center, top-left, bottom-right, etc to set the anchor point of the Transform node so it will then rotate around that point.

REST API Updates
Our REST API is used more and more to control Arena & Avenue. So we have fixed a few bugs, corrected the documentation, and as requested by our loyal API warriors, you can now clear clips and groups through the Resolume REST API.

Avenue & Arena 7.21.3 Hot Fix List
#21828 Extremely large composition and shortcut preset take forever to load on windows
#21815 Persistant clips not triggerable after reopening composition in 7.21
#21886 Overlapping persistent clip thumbnails not working

Wire 7.21.3 Hot Fix List
#21832 Shape renderer with transform scale = 0 renders full solid

Avenue & Arena 7.21.2 Hot Fix List
#21780 Reloading composition reverses column order

Avenue & Arena 7.21.1 Hot Fix List
#21698 Screen monitors stretch image if different aspect ratio than composition
#21696 Crash removing palette presets
#21732 Black frame flash when retriggering syphon

Avenue & Arena 7.21.0 Fix List
- #20499 Scrollbar for decks menu
- #20788 Add important directories to file browser dropdown
- #21038 Memory leak with some compositions
- #21098 Show what we're doing in the splash screen
- #21185 Update to NDI 6
- #9467 Hide De-interlace parameter when camera does not support it
- #21384 Hang with persistent syphon clips loading composition
- #16994 Undo redo actions on clip in layer duplicate no worky
- #17178 Palette Midi CC shortcuts no worky
- #18830 Phone origin h264 thumbnails can be upside down
- #19131 Failing to start on utf8 character folder names
- #20559 Rotation information in jpeg is missed
- #21134 Copy monitor image makes alpha channel black on Windows
- #21154 Make FPS color dependend of composition FPS
- #21193 Blend Mode Menu falling off screen sometimes
- #21222 Rotated mp4 plays with wrong orientation on windows
- #21246 Transport icons for SMPTE / Pioneer / Denon overlapping with text
- #21252 Composition speed not effective on clip after setting a clip to BPM sync - BPM transport
- #21259 Custom OSC message sends out wrong messages
- #21286 Video router source selector should get highlighted with the shortcuts when selected
- #21078 Midi input monitor stops working when Resolume is in midi shortcut editing
- #21353 REST-API swagger wrong DELETE endpoint specifications
- #21178 REST-API command /composition/layers/{layer-id}/clips/{clip-id}/open with invalid encoded URL returns StatusCode 200
- #21089 REST API documentation on Website is not up to date
- #19562 REST API docs page is incomplete
- #21179 REST API no response when opening a new source on a clip, where another source is already present

Wire 7.21.1 Hot Fix List
#21721 Some ISF connections broken by quoted json values
#21731 Crash connecting Concatenate to Concatenate

Wire Fix List 7.21.0
- #15601 Reset inlet for Delay Node
- #18157 Allow Shape Repeat to go to 0
- #19378 Add Horizontal Mirror and Vertical mirror as wrap modes to Texture Material
- #18868 Sequence should accept float to Step, maybe also switch to float mode
- #19184 Join resets values when instance count is changed
- #20997 Shape Render node not working with 992 or more instanced color inputs
- #19461 Shift node does not support Attribute Flow
- #19508 Pie node shows wrong result at 1
- #19684 2D render breaks if first channel is an undefined input
- #19828 Changing Switch from signal to attribute crashes with some patches
- #19835 UV Offset has inconsistent coordinate system
- #19844 Snapshot functionality does not adhere to node resolution
- #20201 Invalid connection connecting float to a texture mode gate
- #20379 Replacing Input nodes with hubs causes invalid connections
- #21080 Camera works incorrectly in the Shape world
- #21139 Derivative node gives unexpected result
- #21168 Autolayout confused by delay node
- #21211 Pie shape broken when angle is 1
- #21244 Search for node ID with stats panel
- #21279 Lower the minimum resolution of the circle node
- #21385 Instanced ISF node breaks connections if edited, copied or saved
- #21305 Alpha blending in 2D renderer is incorrect
- #21387 Alpha blending in Text Renderer is incorrect
- #21465 Alpha blending in Slice renderer is ... incorrect
- #21464 Sending multiple textures to Arena from Wire has issues (and alpha is incorrect)
- #21481 Blend Mode add is incorrect in Merge Node

New footage! 🔭 🧊 👁️

Sci-Fi Neons, Polyblocks, and Intric8 walk into a bar. Sci- Fi Neons flickers and says, "I'm here to light up the place." Polyblocks grins, "I'm here to build up a good time." Intric8 hums, "And I'm here to make sure all it's perfectly in sync."

"This is going to be one complex tab.", says the bartender.

Sci-Fi Neons by Moving-Art by Lior Saddeh


Polyblocks VJ Footage by VJ Picles


Intric8 VJ Footage by Visual Lab

Resolume 7.20 Release | New Strokes Effect, Wire Color Types, Hardware & Node Stats, Wire Tutorial Overhaul



Wire Color Types
Wire 7.20 introduces the Color Type. This new type allows you to be much more flexible with your color management in Wire. The Color In and Color nodes will now produce a color type. Additionally, we've added the Color from RGB and Color from HSB nodes that increase your color making capabilities. The Analogous Colors and Complementary Colors nodes will produce a color palette for you, based on the input color. The Color Type can be unpacked to get individual components of the color. The much-requested Sample Texture node has also arrived with this update, which allows you to sample colors from a texture. As cherry on the cake, we've updated effects like Hue Rotate, Greyscale, AddSubtract, and Bright.Contrast to accept the Color type, allowing you to apply these effects directly to colors. 🌈
720-color.png

Hardware Stats
For Resolume 7.20, we've updated the way the hardware stats and FPS are displayed in Arena, Avenue, and Wire. The "Show FPS" option in the "output" menu is gone. The option is renamed to "Show FPS & Stats" and has moved to the "view" menu. The hardware stats are now visually the same in all three programs. The hardware stats are displayed in a bar at the bottom of your interface and display the FPS, together with GPU, CPU, and RAM usage.
720-hwstats.png

Node Stats Panel
Continuing the trend of monitoring your performance, we added a new panel to Wire: the stats panel. In this panel, you can track how the load is distributed among your nodes. This is very useful to find where the bottlenecks are in your patch.
720-nodestats.png

CTRL + F Node Search
Searching is a very fast way to find the node you're looking for instead of zooming & panning your way around a big spaghetti patch. Hit CTRL + F on Windows and ⌘ + F on macOS. The Stats panel will focus and you can start typing straight away. All nodes matching your search query will be listed. Click the one you're looking for and it will be highlighted in the patch and the Node panel.
720-search.png

Improved Text and Mesh rendering
The Text Render and Mesh Render nodes are now much faster when rendering a lot of instances so you can now go crazy and take it up to 11. Or 11,000 if you really want to set your hair on fire. :fire:
720-mesh.png

Tutorial Overhaul
Wire 7.20 is a great point of entry if you want to learn how to work with Resolume's node-based coding environment. We've overhauled the entire tutorial section to get you up and running with Wire in no time.
720-tuts.png

Strokes Effect
Built entirely with the new Wire features, this new effect in Arena & Avenue gives a nice van Gogh painterly look by applying angled brush strokes. You can clone it and make your own variations in Wire. 🎨
720-strokes-1.png

Expressions & Constants
Both Arena, Avenue, and Wire support various expressions like sin and cos in the input boxes. Resolume 7.20 introduces two new expressions: sqrt and radians. Additionally, we've added the pi, phi, and tau constants. Instead of adding a Pi node you can simply type in pi in the input box and we will take it from there!
720-expres.png

Texture Nodes Update
We've split up the functionality of the To Texture node into two separate nodes: To Texture and Texture from Data. The To Texture node is now a simple conversion node that converts a type like Slice or Shape to a texture node. This is now in line with the other conversion nodes like To Float2. The old functionality of the To Texture node, converting data into textures, has been moved to the Texture from Data node. Finally, we've renamed the Texture node to Texture from Channels. This change doesn't add any functionality or break any of your patches, it simply streamlines the Wire language and ensures consistency in the future.
720-texture.png

Smoother Output via BlackMagic Capture Devices
In previous releases, when video output via a BlackMagic capture device was not very smooth, you could "fix" it by adding a 1ms delay to the output in the Advanced Output. We have found the core of this problem and fixed it. It's no longer required to add a delay to get smooth output.

Avenue & Arena 7.20.0 Fix List
#20482 Akai APC64 Support
#11975 Play scrubbing audio on preview output only
#20811 Clip transport defaults are not applied when dropping clips to compositions opened from disk
#12132 Putting new clips into composition can ignore default transport settings
#16769 AV clips take defaults of Video clips instead of Audio clips
#19659 Default blend should be applied on new layers after setting it in preferences
#20581 Add start/stop (in|out) to ParamRange in rest-api JSON
#20671 Clip positions and parameters in REST-API should send info about in and out points, and relative position too
#20837 Add speed param to layer group in rest-api
#19778 Pasting Bitcrusher effect Sample rate param should keep the copied value too
#17750 Bitcrusher afx parameters adjust value every time composition is saved and reloaded
#18285 Slice transform is missing from rendered clip
#18511 Opening advanced output with video router from bypassed group, the output flashes to black
#18964 You can't change clip duration switching back from BPM sync BPM mode to timeline
#19267 FFGL host time not initialized properly
#20165 Splash screen on windows no worky
#20400 Make splash screen optional via preferences
#20403 Arena can crash on enabling API webserver
#20409 Sort found artnet nodes by IP so you can easily find the next one you want to send to
#20413 Remember mixer blend preset list fold states after Resolume restart
#20414 Close all blend, effects and source presets with Shift click, like how it works in the compositions panel
#20513 Crash with bloom effect with 1x1 composition resolution
#20612 Lines source with animated Width fills up memory on latest OSX

Wire 7.20.1 Hot Fix
#21373 Creating a Time node crashes Wire 7.20.0 (among other nodes)</li>

Wire 7.20.0 Fix List
#20685 Instanced ISF
#20543 ISF persistent passes
#20660 ISF shader with two similar inputs crashes Wire
#19166 Instanced Video Sampler
#19273 Box2D mode in Grid Cloner
#20557 Rounded Rectangle in 2D Geometry
#20572 Allow automatic conversion from Geometry2D to Mesh2D
#21121 Remove resource not working
#20515 Crash trying to read from Slice in using event Read
#20526 Exposing inlets on a Join in trigger mode freezes up Wire
#20490 Prevent changes to inlets when scrolling/navigating patch or panels
#20584 Wire renders visible seam when stitching textures on AMD graphics card
#20595 Radial gradient rendering can go wrong in the corners
#20627 Atan2 is calculated incorrectly for VecN
#20632 Text Render bypassed does not work, it continues rendering
#20680 Comments get lines added on windows on save, on mac, lines are removed
#20801 Edited Notes are not updated in the composition on save
#21048 Spokes and Bag with max at 1 hangs Wire

Alley 7.20.0 Fix List
#18939 Alley jumping frames when start/stop video
#20121 New Alley background color, not black :-)

New footage! 🦾 🪨 🌳 🌏 📶 🎵

Ghosteam makes a return with TrussMe, an unmistakable signature style.
VibesVj is sending us in space and in the future with ScifiVisual2, while we admire the beauty of imperfection in Misfits, a new pack dropped by Machina Infinitum.

Whether you're projecting onto massive screens at festivals or creating immersive experiences in intimate venues, Warped Landscape is an excellent choice for enhancing the visual atmosphere. Lost Signal 2 offers a collection of loops that seamlessly match and blend, and Modul03 represents the third chapter of Dan Chelger's program, designed to imitate synth behaviors.

TrussMe by Ghosteam


ScifiVisual2 by VibesVJ


Misfits by Machina Infinitum


Warped Landscape by Corteks


Lost Signal 2 by Data Ghost


Modul03 by Dan Chelger

Resolume 7.19 Released | Quick Search, Wire Dashboard Presets, Text Rotation



Quick Search
This changes the way you add effects & sources to your compositions forever. The same handy quick search menu from Wire is now also available in Avenue & Arena. With this menu you can quickly search for effects & sources and add them to your composition, clips, groups or layers. No need to browse in the lists anymore, this is so much quicker!
719-search (1).png

Slice Transform Upscaling
Previously, in situations where your content resolution was different than your composition resolution, using the Slice Transform before the default transform could result in unexpected scaling. From 7.19 and onwards, placing a Slice Transform _before_ the default Transform, will scale your content to the composition resolution. This also affects layers and groups when they have a different resolution than the composition.

Text Rotation
We've added text rotation to the Text Block source and Text Block effect in Avenue & Arena. For Wire, we've added text rotation to the Text Render node.

Wire Dashboard Presets
You can now create and manage presets on the Wire Dashboard panel. These presets will show up in Avenue & Arena for quick access during live shows. You can also create Arena presets for Wire patches, compile the Wire patch and they are then bundled with the patch for easy distribution.
719-wormhole-arena.png

Wire Monitor Backgrounds
As requested by the community, we ported over the monitor settings from Arena and Avenue. You can now select whether you want a transparent or black background from the cogwheel menu. Additionally you can snapshot the monitor into an image node or copy the image to the clipboard.
719-wire-monitor-bg.jpg

New Wire Nodes
A new release means new nodes for Resolume Wire. In this update we've got the Swap node and Polar nodes. The Swap nodes allows you to swap two items within a collection. The To Polar node allows you to convert cartesian coordinates to polar coordinates. The From Polar node allows you to do the opposite and convert polar coordinates to cartesian.

7.19.2 Fix List
- #20445 Midi shortcuts stop working, if clock input is enabled on the same midi device

7.19.1 Fix List
- #20957 Old presets for Wire patches get lost with 7.19.0 on MacOS
- #20955 Nvidia Broadcast source not working on 7.19.0
- #20959 vMix external source not working on 7.19.0

Avenue & Arena 7.19.0 Fix List
- #12902 Icons for Envelope Curves
- #14746 Elgato Camlink and other capture cards, no worky in Resolume with NV12, YUY2 and I420 formats
- #17650 This column shortcuts can break creating or loading a new composition
- #18144 Layer blend selector menu can show in wrong position/display
- #18721 Additional windows can open at wrong positions with scaled diplays
- #19304 Play once and clear on mask layer can have one black frame at the end
- #20115 Mixer names in list should not get shortened if there is enough space
- #20234 Right click - show in Finder on folder listed in the Fixture editor crashes Arena
- #20319 Text animator source doesn't update text value via curl / Swagger manual
- #20336 Spaces should scale the same amount as letters in text generators
- #20390 Correctly size whitespace of monospaced fonts
- #20407 Undoing clip audio track remove leaves relocate button on clip

Wire 7.19.0 Fix List
- #20320 Sorting options on Wire Dashboard
- #16464 Timeline node which played to the end, changes output value when you change it's duration
- #19696 Timeline can send out values outside of start and end values
- #19989 Juicebar Wire patch watermark is cropped
- #20012 Add exclusion to Video Mixer
- #20019 Values in inspectortje stop updating when hovering over inspectortje
- #20228 Incorrect Element node index ranges
- #20257 Event outlets show wrong value on hover, after hovering another outlet shortly

Alley 7.19.0 Fix List
- #19014 Crash in Alley 7.14 with GraphicsHooks
- #19138 Alley can crash without reports converting lots of files
- #19289 Alley conversion can make video flicker

New footage! 🧅 🌀 🔍

We're very happy to welcome wazu87 to the label. Their first release Abstract Fractals is a mind twister. OWK Crew is back with a nice set of Mandalas. And VeiledValleys by Artificial Imagination got layers deeper than an onion.

Abstract Fractals by wazu87


Mandalas by OWK Crew


VeiledValleys by Artificial Imagination

New footage! 🏛️ 🎨 🤓

Thinking about the Roman Empire is so 2023, but here we are anyway with Formation Effect.

Albertus Luki is back with a pack of classic loops brought to life by Kleur.

Coordinates, passwords, secret formulas? What does it all mean? N3rdiness is mysterious.

Formation Effect by SPYKE.


Kleur by Albertus Luki


N3rdiness by visualprime