We spoke with Marino Cecada, an italian visual designer who has been doing some out of the box work for various pop and rock acts. Where most rock shows visually rely on simple live camera registration, Marino uses Arena and some custom FFGL wizardry to take things to the next level.
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- * New Footage Releases by Unit44, Julius Horsthuis and Sebastian Purfurst
- * In Pursuit of Secret Mapping Experiment
- * Chasing Greatness with Sandy Meidinger
- * Maxing Out on Science & Art (Part Two)
- * Maxing Out on Science & Art
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This list contains all the FFGL effects for Resolume we know about at the moment. Most of them are free, some are premium.
Compatible with Resolume 6 and earlier (32/64 bit)
Hybrid Visuals Chaser:
Techlife Lots of plugins including FFGL AnalogTV, FFGL AsciiArt, FFGL Manga and FFGL Glitch
VFX Art Shop Lots and lots of plugins on the psychedelic end of the spectrum (most plugins Windows only)
BigFug fugGlitch, fugFeedback, fugPower and fugScope
Subpixel TriTone and AutoMask (windows Only)
William Rood aceFX bundle
Trypta Kaleido (PC only)
Angelo Dvizion's amazing Mapper
Yochee has been porting some Shadertoy goodness to FFGL (PC only)
We ported Dani Berio's Fireworks to native FFGL and made it part of the open source FFGL repo.
VJ-Spack-O-Mat Lots of fractally and shiny goodness (all plugins PC Only)
https://github.com/trifox/Spack-O-Mat-F ... .0/release
Compatible with Resolume 5 and earlier (32 bit only)
Visution ClipSA, FaderSA, IR OSCSA, IR Keystone2, IR Cosmic Pack
Hive8 Radial Cloner and Horizontal Cloner
1210 Visuals FrRGBDelay, FrFunkyColor, FrParameters and FrMultiStrobe
Dani, Resolume DropShadow and Fireworks
Hybrid Visuals Plexus, Game of Life, Whitney and SnowFlake:
Marc Wren sfColorRings, sfSpiderPoints, sfJuniperStar, sfBranches
http://sffreeframe.sourceforge.net/ (careful, these plugins seem to be abandoned)
Oleg Potiy FFGLTriangleMixer (Mac & PC), FFGLVolumeRenderer (PC only)
https://github.com/OlegPotiy/FFGLTriang ... aster/Bins
https://github.com/OlegPotiy/FFGLVolume ... aster/Bins
Lynn Jarvis Spout FFGL, ShaderLoader, ShaderMaker, AutoThreshold (PC only)
Chris Korda Triplight
Team Syphon Syphon FFGL (Mac only)
Darren Mothersele Noise, RGB Source, Spiral Source, Underwater Life, Evil, Plasma Ball (all plugins Mac only)
So how do I use these plugins with Resolume?
On Resolume 6, drop them in the Extra Effects subfolder in Resolume's folder in Documents. Resolume will load this folder automatically on the next launch.
On Resolume 5 and before, create a new folder called ‘FFGL Plugins’ inside the Resolume folder in My Documents (PC) or Documents (Mac). Copy the unzipped .bundle file (Mac) or .dll file (PC) into that folder. In Resolume, add this folder as an extra FFGL plugin folder in the video tab of the preferences. Restart Resolume and the plugins will be loaded.
Let's try to keep this thread clean, so it stays a good resource. Please post additions and changes as comments below, we will then update the list accordingly.
This is not the place to discuss problems with these plugins. For support, you will have to contact the developer of the plugin directly. This is not the place to discuss FFGL development, there's a separate board for that.
This footage release contains the work by three artists that each have a very unique approach to creating content.
Joris does it with code. His Plexus FFGL plugin comes as a bonus to the loop pack created with it.
Muzencab does it extreme. He explores the limits of visual perception and then goes well beyond them.
And VJ Hummer does it retro. As usual, he's rocking the bold graphical style that he does so well.
Suddenly FFGL effects are popping up left and right. From Oleg Potiy comes this wonderful triangle blend mode. Guaranteed to get your visual sets certified by the international hipster community, ready for posting as gifs on Tumblr.
Because we were into triangles before everybody else heard about them.