Search found 32 matches

by .lov.
Sun Dec 03, 2017 10:54
Forum: General Chat
Topic: Blendmode: Choose blendmode with OSC/ with buttons?
Replies: 15
Views: 21044

Re: Blendmode: Choose blendmode with OSC/ with buttons?

I believe the new OSC features are pretty much documented here: https://resolume.com/support/en/osc
by .lov.
Sat Nov 11, 2017 07:46
Forum: General Chat
Topic: Blendmode: Choose blendmode with OSC/ with buttons?
Replies: 15
Views: 21044

Re: Blendmode: Choose blendmode with OSC/ with buttons?

Use a "+", "-" or "*" to respectively add, subtract or multiply the current value with the incoming one This is nice too! Do you have these new features documented anywhere else than this topic? And last but not least we now also support the retrieving of current value...
by .lov.
Fri Nov 10, 2017 09:56
Forum: General Chat
Topic: Blendmode: Choose blendmode with OSC/ with buttons?
Replies: 15
Views: 21044

Re: Blendmode: Choose blendmode with OSC/ with buttons?

edwin wrote:You can send the name of the blend (as it appears in the list) instead of it's index.

for example:
/composition/layers/1/video/mixer/blendmode "Alpha"
This is sweeeet! 8-)
by .lov.
Mon May 08, 2017 16:57
Forum: Hardware
Topic: MIDI Resolution Limitation, 14 Bit Controllers, DMX, OSC
Replies: 3
Views: 6631

Re: MIDI Resolution Limitation, 14 Bit Controllers, DMX, OSC

MIDI is 127 steps (7-bit) and there is no such thing as a smooth MIDI controller. The very rare 14-bit MIDI is the feature of the Continuous Controller MIDI specification, where any of the first 32 controls (MSB - CC 0-31) can be optionally paired with a control offset 32 higher (LSB - CC 32-63) an...
by .lov.
Sun Aug 07, 2016 19:31
Forum: Problems? Bugs? Solutions!
Topic: Artnet and osc
Replies: 14
Views: 18377

Re: Artnet and osc

The end nodes you likely have to try if they can take the broadcast, but if a company wants to sell a product for a long time they should produce one that can. Companies usually supports Art-Net 2/3 which is using unicast instead of broadcast to solve network load problems ;) they should produce on...
by .lov.
Sun Aug 07, 2016 16:16
Forum: Problems? Bugs? Solutions!
Topic: Artnet and osc
Replies: 14
Views: 18377

Re: Artnet and osc

Enabling all universes in resolume, you can see data rates nicely climbing up to to around 28 megabit/sec. that's still not much on a 100BaseT wired network. That sounds great in theory, but network traffic and health also depends on the hardware components. To drive 48 universes you would need a b...
by .lov.
Sun Aug 07, 2016 10:10
Forum: Problems? Bugs? Solutions!
Topic: Artnet and osc
Replies: 14
Views: 18377

Re: Artnet and osc

The clips are rendered at the speed you see in the fps counter regardless of their source frame rates which can also vary, and the lumiverses get their input from the composition. Yep, I know that, but that would not stop Resolume to send out Art-Net packets less frequently than the rendering threa...
by .lov.
Sun Aug 07, 2016 08:43
Forum: Problems? Bugs? Solutions!
Topic: Artnet and osc
Replies: 14
Views: 18377

Re: Artnet and osc

ravensc wrote:
ravensc wrote:I measured the Resolume refresh rate being 25Hz.
I guess it depends on the frame rate of the clip actually playing.
It's 25 hz also if nothing is playing, it seems to be independent of the rendering fps also.
That is interesting. Would not be wiser to use the clip's fps if its lower then 44?
by .lov.
Sun Aug 07, 2016 08:29
Forum: Problems? Bugs? Solutions!
Topic: Artnet and osc
Replies: 14
Views: 18377

Re: Artnet and osc

Also the TCP/IP packet adds 20bytes overhead Yep, nice catch! ArtNet's recommended maximum refresh rate is 44Hz, to keep compatibility with DMX-512, however the minimum is 4 seconds, (800-1000ms recommended). 4 seconds its not the minimum, but the rate of the Art-Net Keep-Alive transmission - if ch...