Search found 15 matches

by elio
Mon Dec 16, 2013 20:00
Forum: New Features
Topic: Animations Speed lower than 0.01
Replies: 2
Views: 4976

Animations Speed lower than 0.01

Hi all, in almost every show that I do, I wish that the Speed Slider of my animations would allow less than 0.01. There are many cases in which I must rely on OSC to conntrol simple movements simply because Resolume does not allow slow animations. Is that possible to to in an upcoming release? All t...
by elio
Wed Jul 03, 2013 12:55
Forum: Developers Developers Developers
Topic: DirectX Bridge VVVV-To-Resolume
Replies: 22
Views: 63578

Re: DirectX Bridge VVVV-To-Resolume

Wyphon will come Currently mrft and I, we're in an advanced state of developing Wyphon (Syphon for Windows) with OpenGL <-> DirectX support. For more details about the concept, please read on the dedicated wyphon site: http://wyphon.wordpress.com/ We're planning to do a release in the next few mont...
by elio
Thu May 16, 2013 10:52
Forum: Developers Developers Developers
Topic: Thumbnails in Freeframe-Plugins
Replies: 5
Views: 8974

Re: Thumbnails in Freeframe-Plugins

Thanks for the info gogo10. But it does not really work for me ;(
When debugging, I see that ProcessOpenGL() does not get called before I select the Clip for preview.
Do I need to support some special FF_CAP_XXXX capabilities?
by elio
Sat Apr 27, 2013 02:57
Forum: Developers Developers Developers
Topic: DirectX Bridge VVVV-To-Resolume
Replies: 22
Views: 63578

Re: DirectX Bridge VVVV-To-Resolume

Hey BPM, a long time that I've touched GrandVJ the last time... Does it support plugins? If yes, there could be a way. If not, this is a problem because the Application needs to be changed. The serving application has to support texture sharing in DirectX. And it must publish the share handle and re...
by elio
Fri Apr 26, 2013 18:53
Forum: Developers Developers Developers
Topic: DirectX Bridge VVVV-To-Resolume
Replies: 22
Views: 63578

Re: DirectX Bridge VVVV-To-Resolume

Just changed to Version 1.1 which should be more stable and give more hints why things don't work.
by elio
Fri Apr 26, 2013 13:08
Forum: Developers Developers Developers
Topic: DirectX Bridge VVVV-To-Resolume
Replies: 22
Views: 63578

DirectX Bridge VVVV-To-Resolume

Hey all, Want some good news? proof_dx_to_opengl_2.png I finally managed to make a Plugin that allows for using DirectX Textures in Resolume (and probably other OpenGL Freeframe Hosts, which I did not test yet - anyone?). It runs completely on GPU. I use the NVidia Interop Functions (https://www.ope...
by elio
Fri Apr 26, 2013 09:46
Forum: Developers Developers Developers
Topic: Thumbnails in Freeframe-Plugins
Replies: 5
Views: 8974

Thumbnails in Freeframe-Plugins

Hello, I saw that Resolume's Source-Plugins (Gradient, Feedback etc.) have a thumbnail Icon. I'd like to have a preview for my source-plugin, too. Best would be to have an image representing a snapshot of the current content, so I can differentiate different How does Resolume manage to display thumb...
by elio
Wed Apr 24, 2013 15:52
Forum: Developers Developers Developers
Topic: Do string parameters work in FFGL Plugins?
Replies: 3
Views: 7212

Re: Do string parameters work in FFGL Plugins?

FFGL.cpp seems to be buggy for String parameters (Version 1.5 - but Freeframe.cpp of Version 1.6 seems to be coded the same way) In the documentation it says that strings are passed by memory location. But in FFGL.cpp getParameterDefault and instantiateGL treat them as values. Here's a fix for FFGL....
by elio
Wed Apr 24, 2013 15:40
Forum: Developers Developers Developers
Topic: Do string parameters work in FFGL Plugins?
Replies: 3
Views: 7212

Re: Do string parameters work in FFGL Plugins?

Hey thanks for this. I'll have a look on it.
Just realized that the FFGL SDK seems to have a bug regarding strings.
I'm just about to create a fix.