I was tring to use autopilot and a timed crossed fade for an event, and the playing clip restarts (its not a loop) and then cross fades, which is rubbish, we need a setting for cross fade to the outpoint ie start at t minus fade time.
I think doing the hold in a shader is the simplest way to be honest. The below into a isf shader and use hold.png as the patch /*{ "CREDIT": "", "DESCRIPTION": "", "CATEGORIES": [ "generator" ], "INPUTS": [ { "TYPE": &qu...
Multiple instances of wire or multiple patches in wire, would still beat a website tbh. Also currently no way to share snippets between patches, ie put them into a library you can access as nodes or patch snippets.
Another for the wish list, a video rooter input from resolume, so you could have more texture inputs for multi image or crazy feedback fx. Its something vdmx does brilliantly.
I think it was a driver issue, I'd been keeping them old as my laptop has 'issues' with shitty mainboard drivers!. I'm forgoing being able to right click on my desktop, and I've updated them, and all seems fine now!
Thanks for the info, I think I've found the problem, does resolume use the display scaling? I've turned set it to 100%, and the blockiness is gone, it looks like the source effect was being rescaled by the display zoom, is this a known issue?
So what does the resolution in the patch tab do? I would have thought the patch should get the resolution either from resolume, or the window size. What should be the export res otherwise? I've had aliasing issues in resolume as a source fx, hence me asking