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by vidiotie
Sat Jan 06, 2018 23:57
Forum: Developers Developers Developers
Topic: Do my FFGL plugins work in Resolume 6?
Replies: 6
Views: 12224

Re: Do my FFGL plugins work in Resolume 6?

OK, I've found the problem: SetMinInputs (in the CFreeFrameGLPlugin constructor) needs to be 1 in order to work as effect plugin for Resolume 6. For Resolume 4 it worked also with a value of 0 - regardless of effect or source plugins. So besides declaring a plugin as FF_EFFECT or FF_SOURCE in CFFGL...