I had a similar problem today while setting up a show on several 4k displays (MacOS 10.10):
I've changed their resolutions to 1920x1080 but one of them still appeared as 4k in Arena 6.0.7
In Avenue 4 everything was correct.
Have you tried to move the app back to the original location? I've done some tests with unusual directory paths, but couldn't recreate the issue on my el-capitan machine this way. I did but I can't reproduce that behavior. When I do a fresh install of Avenue or Arena 6.03 the config file doesn't ha...
OK, found something: when I was installing Arena or Avenue 6 I always moved the entire Resolume folder from /Applications to a subfolder /Applications/_Video where I generally keep video apps. After that the config.xml file had two entries for Audio plugins: "<AudioPluginManager name="Audi...
I've just downloaded version 6.0.2 but it still crashes. I don't think there is any relation to read/write permissions for folders - it stucks already before it zooms the file dialog to its full size. And I can open folders and files from the browser panel. I guess the problem is not related to the ...
mine is: /Users/abart/Documents/Resolume Avenue 6/ so no umlauts, diacritics etc. accessing a folder or file path doesn't seem to be the problem, as Resolume is saving recordings, config files, new compositions etc. without problems and the file browser panel is also working. Must be something speci...
Hi, Avenue 6 (beta3 as well as the final release) crashes on opening a file dialog (like Open... a composition or setting the record directory or adding a new FFGL directory in the preferences). And I can't send an error report because it also crashes when I hit the send button (tried that 10 times ...
Hi, I've experienced exactly the same problems: Avenue 6 crashes on opening a file dialog (like Open..., setting the record directory or adding a new FFGL directory in the preferences). And I can't send an error report because it also crashes when I hit the send button (tried that 10 times or more ....
OK, I've found the problem: SetMinInputs (in the CFreeFrameGLPlugin constructor) needs to be 1 in order to work as effect plugin for Resolume 6. For Resolume 4 it worked also with a value of 0 - regardless of effect or source plugins. So besides declaring a plugin as FF_EFFECT or FF_SOURCE in CFFGLP...
I've developed some custom FFGL plugins (based on ShaderMaker) for Resolume Avenue 4 - source as well as effect plugins (MacOS 10.10, XCode 7.2) When I compile them as 64bit for Resolume 6 and put them into the vfx folder they all appear as source plugins - both source and effect plugins. My real so...