Search found 27 matches

by Piotrus04
Wed Nov 03, 2021 16:29
Forum: Problems? Bugs? Solutions!
Topic: memory leak in Avenue when changing layer size
Replies: 9
Views: 4133

Re: memory leak in Avenue when changing layer size

Yes you are right, the memory usage goes down after a while, around 2 minutes. and yes, syphon and ndi disabled. we can close this topic. If you have any fbo (over time) example code, i will really appreciate, because the simple action to declare a ScopedFBOBinding, and bind its texture to a shader ...
by Piotrus04
Tue Nov 02, 2021 20:20
Forum: Problems? Bugs? Solutions!
Topic: memory leak in Avenue when changing layer size
Replies: 9
Views: 4133

Re: memory leak in Avenue when changing layer size

Here is a link to demonstrate. https://filetransfer.io/data-package/euBNJArK#link i am using macbook pro m1 2020 and of course, it is not important issue, because we don't change the layer size as this in normal condition, but i just wanted to notice it to your team. as i am also struggling with fbo...
by Piotrus04
Tue Nov 02, 2021 19:01
Forum: Problems? Bugs? Solutions!
Topic: memory leak in Avenue when changing layer size
Replies: 9
Views: 4133

Re: memory leak in Avenue when changing layer size

No, it doesn't solve the issue. But as we don't change all time the layer dimension, i guess nobody discovered this issue. I tracked it because firstly in another more complex project, i was coding a ffgl plugin using FBOs to store the previously rendered frame, and had many issues of memory leak wh...
by Piotrus04
Tue Nov 02, 2021 13:37
Forum: Problems? Bugs? Solutions!
Topic: memory leak in Avenue when changing layer size
Replies: 9
Views: 4133

memory leak in Avenue when changing layer size

Hi, there is a memory leak in Avenue when i scrub the layer video dimension by hand. Os x 11.3.1 Avenue 7.5.0 77960 Steps to reproduce : - new composition - put a solid color and play this clip - change / scrub the video width or height. - monitor the memory used by avenue in Activity Monitor the me...
by Piotrus04
Fri Oct 15, 2021 11:27
Forum: Developers Developers Developers
Topic: activatesampler(2)
Replies: 0
Views: 10712

activatesampler(2)

Hi all, Using the ffgl library, if i try to activate more than sampler 0 and 1, it crashes. Here is the code : static const char _fragmentShaderCode[] = R"(#version 410 core uniform sampler2D inputTexture; uniform sampler2D inputTexture2; uniform sampler2D inputTexture3; in vec2 uv; in vec2 nor...
by Piotrus04
Tue Sep 01, 2020 09:53
Forum: Problems? Bugs? Solutions!
Topic: Many layers strong lag
Replies: 7
Views: 7677

Re: Many layers strong lag

Hi, come back after a long while. I figure out what is happening. I created a tool in Juce to automatically make a very big midi shortcuts XML. Every clip start, layer and fader, stop, etc... Has its midi shortcut, so that I can work on ableton live on a remote computer, and send thru midi over netw...
by Piotrus04
Tue Jul 14, 2020 13:45
Forum: Developers Developers Developers
Topic: How is "Trails" implemented
Replies: 2
Views: 12842

Re: How is "Trails" implemented

@Edwin, do you have a source to provide because it is not only get a copy of rendered, we also have to manage the double call to the same instance, when the clip play and preview mode are both activated. In this case, the plugin must manage two different dimensions, the one from the layer or clip se...
by Piotrus04
Tue Jul 14, 2020 11:13
Forum: Developers Developers Developers
Topic: Urgent FBO use in FFGL
Replies: 0
Views: 11244

Urgent FBO use in FFGL

Hi, Dear Resolume team, do you have an example of correct FBO use inside the processopengl function ? Ideally, could you publish the source of the trail effect ? My aim is to make a ffgl pluging "Trail effect" (in pixel shader, not vertex) like the trails in Resolume but with more paramete...
by Piotrus04
Wed Jun 03, 2020 23:31
Forum: New Features
Topic: Record uncompressed
Replies: 0
Views: 5446

Record uncompressed

Hi , it would be very nice to be able to record video in uncompressed codec, like animation lossless,
or maybe at least Prores, though it is compressed format.