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Yikes! It can't be cut to one frame per particle, loading and unloading on birth/death? The particle system is one of my favorite effects, the stuff you can already do with it is awesome <3
It'd be an incredible boon if Particle System had the option for each particle's sprite to be static and retain the frame given by the source upon its generation. If there's any feature that I could wish into Resolume right now, it'd be that. Neal~
The dashboard should have an option to save the current positions of every knob as the defaults. I.E. what they load up as by default, and what right clicking them takes them too.
https://vimeo.com/277702673 Available at https://iogen.io/content/cybersync/ CyberSync 1.0.2 Patchnotes -720p Version included with 1080p version -More efficient effect chains/Increased performance -Additional and modified Dashboard controls -Additional 3D Visuals -Standard/Audio-reactive/BPM Visua...
Leave the effect on, and switch its opacity to BPM sync. Open the envelope, and set it to start at 0%, then set a point halfway down the graph at 100%. Right click it and switch it to "Hold"
Programming complex dashboard knobs and having to undo and redo a bunch of it to switch the slot it occupies is a bit of a pain. I would love to be able to swap dashboard control positions easily, for composition uniformity purposes.
Sure thing! Here's a solid color with a full contrast automask above a layer with a white/green shaper. The solid color's hue is 240. The automask paired with that hue causes transparency, while with any hue outside the 230-250 range, no transparency is caused.