Search found 19 matches

by Sjan Top
Sun Mar 03, 2024 12:46
Forum: Wire Wire, Pants on Fire!
Topic: More debug options
Replies: 4
Views: 811

Re: More debug options

Yes, like that to.
A spy/result note or something would be really nice.

I would really like a millisecond per note view, so i can see performance hits, but i understand that that is expensive to compute.
by Sjan Top
Wed Feb 28, 2024 10:16
Forum: Wire Wire, Pants on Fire!
Topic: System time to string
Replies: 2
Views: 765

Re: System time to string

Smart way of solving it!
My solution was dividing the minutes by 100 and then removing the 0,
by Sjan Top
Sun Feb 25, 2024 14:09
Forum: Wire Wire, Pants on Fire!
Topic: System time to string
Replies: 2
Views: 765

System time to string

I had a problem creating a clean string from the System Time node. This because the minutes don't have 0 in frond of the digits, so 1 t/m 9 give a strange format, 21:9 ect. So to combat this i divide by 100 converted to string space and Replaces the 0. with noting. I needed a clean time string to co...
by Sjan Top
Wed Feb 21, 2024 12:07
Forum: Wire Wire, Pants on Fire!
Topic: Smart Gaussian
Replies: 4
Views: 858

Re: Smart Gaussian

I know :), just finished a update to the patch, Bloom and Highpass are both based on gassian, so i build them in to the patch. And added displacement for 'bokeh' like effect. The highpass has a mask, so you can apply it to the grey pixels, this reduces clipping. The same toggle reverse the mask of t...
by Sjan Top
Tue Feb 20, 2024 20:14
Forum: Wire Wire, Pants on Fire!
Topic: Smart Gaussian
Replies: 4
Views: 858

Re: Smart Gaussian

Thx!

i think its a technic they use with mip-map textures. So at first i just tried to downsample in Wire with the resize node. But the linear interpolation of the upsampling gives ugly results, but a bit of gaussian blur fixes that :).
by Sjan Top
Tue Feb 20, 2024 11:51
Forum: Wire Wire, Pants on Fire!
Topic: Smart Gaussian
Replies: 4
Views: 858

Smart Gaussian

Hey there, i'm running Resolume on a old potato, so i like optimised effects. So i thought up a way to render Gaussian blur with higher frame rates, just down sample the shit out of it :D . I add two patches, the first one is simple (use and forget about it), but because texture the resize is calcul...
by Sjan Top
Thu May 31, 2018 16:53
Forum: News! Extra! Extra! Read all about it!
Topic: We Got The 8 Ball Rolling, Resolume 6.0.8 Released
Replies: 5
Views: 15469

Re: We Got The 8 Ball Rolling, Resolume 6.0.8 Released

i sadly can not say the same thing. I reinstalled resolume 6.0.7 and later 6.0.8 and reinstalled mapio 2.3.1.. But the plugin is not showing up in de effects browser, but works fine on its own. The directory is correct and other 3d party plugins are showing and working (not in screenshot) I know its...
by Sjan Top
Tue May 29, 2018 14:01
Forum: News! Extra! Extra! Read all about it!
Topic: We Got The 8 Ball Rolling, Resolume 6.0.8 Released
Replies: 5
Views: 15469

Re: We Got The 8 Ball Rolling, Resolume 6.0.8 Released

Niice addition, but mapio has disappeared in de effect panel.
i need to roll back until that is fixed
by Sjan Top
Fri Jan 12, 2018 15:45
Forum: Problems? Bugs? Solutions!
Topic: MIDI, Relative 63/65 is missing in R6
Replies: 17
Views: 15920

Re: MIDI, Relative 63/65 is missing in R6

Bedankt joris, werk nu zo als ik het gewent ben.
Nu kan ik eindelijk met r6 shows gaan draaien!

Fijn dat je er zo veel tijd in heb willen stoppen.
Had zelf ook de manual door gelezen maar blijkbaar hier overheen gekeken.
Thx!
by Sjan Top
Fri Jan 12, 2018 15:02
Forum: Problems? Bugs? Solutions!
Topic: MIDI, Relative 63/65 is missing in R6
Replies: 17
Views: 15920

Re: MIDI, Relative 63/65 is missing in R6

That is great news, i'm going to try that right a way!!