Hi! I didn't find anything on the forum. Does Arena support MIDI controllers with motorised faders? Does Arena send out MIDI? Also what about endless rotaries/knobs? Do we also need MIDI out for that? This would eliminate my biggest Arena problem - midi mapped values are making sudden jump when movi...
Joris wrote: ↑Tue Mar 19, 2019 19:27
If you have a controller that actually sends 14 bit MIDI, you can use it by enabling the 14 bit toggle, like Zoltan posted before.
Does that help explain it?
Yes, Joris, thanks a lot! Now I have to get the controller that supports 14bit MIDI, and hopefully be happy!
Joris wrote: ↑Tue Mar 19, 2019 12:57
At this point, I'm not sure what your question is...
Standard MIDI message has only 128 possible values as it uses 7bit.
There are MIDI controllers that use 10bit and even 14bit (if I'm not mistaken). My question is - how to use 10/14bit MIDI controllers with Arena.
Thanks a lot Edwin! I should have looked at the parent CFreeFrameGLPlugin methods right away!
One more thing I didn't think about - my Composition size should be the same as the monitor I'm using... or at least have the same aspect ratio.
Ok i think I found the answer. Again on this forum! https://resolume.com/forum/viewtopic.php?f=14&t=15940#p67930 I need to multiply the texture size with maxCoords width and height, so my ratio parameter finally looks like this: glUniform1f(m_RatioLocation, ((float)maxCoords.t*Texture.Width)/((f...
There is a 14 bit option for midi CC shortcuts. Have you tried that? Képernyőfotó 2019-03-15 - 13.34.50.png Yes I have tried that, but i think this is not the feature I'm looking for. This is a pairing of two parameters with each other. For example on my Korg NanoKONTROL my sliders are being paired...
Update: I was able to pass the screen aspect ratio in ProcessOpenGL function. There is a "Texture" variable which has Height and Width parameters. I then passed the ratio of these two numbers as another shader uniform parameter. This works, UNTIL i change the screen resolution, or output t...
Hi! I am trying to write my own FFGL plugins for Arena using examples from Resolume github repo. It does work, I am using my own 64bit plugins on Mac. At the moment I have the problem I can not solve. I am developing a single "circle mask" plugin, which would create a circular mask. The pr...