Search found 14 matches

by Eledtech
Wed Apr 12, 2023 18:07
Forum: Hardware
Topic: Kona5 4k output question
Replies: 3
Views: 7534

Re: Kona5 4k output question

i could get working 4k with one 12G output.
just install 8k firmware.

unfortnatly it is not possible to do a 8k output with 4x12G outs.
resolume seems not to support it.

i just bought the card in hope it works better than a bmd decklink 8k, but its worse. :(
by Eledtech
Thu Mar 17, 2022 22:47
Forum: Hardware
Topic: RTX A4000 - Dual GPU - Multiple output setup
Replies: 5
Views: 12118

Re: RTX A4000 - Dual GPU - Multiple output setup

very great review.
can u test:
6 x 4k dedicated outputs on both a4000 cards in a 11520x4320 canvas?
latency ?
how many 4k files / layers scalef up?
by Eledtech
Thu Mar 17, 2022 22:38
Forum: Hardware
Topic: New M1 mac
Replies: 22
Views: 25303

Re: New M1 mac

by the way… m1max can play 30 x dxv3 3840x2160 layers and is still around 80-90 fps. it is stable at least for one hour in normal room conditions. the new „arm“ beta doesnt bring improvements in playback performance. some plugins seems to perform better. i expected alot more, but after i reading the...
by Eledtech
Thu Jan 02, 2020 19:27
Forum: Hardware
Topic: Input Device Benchmarks
Replies: 35
Views: 168751

Re: Input Device Benchmarks

I wanna bring that back. Tested with datapath vision SC uhd Hardware: I9-9900x 10 core Rtx2080ti 64gb memory 2 TB nvme drive 3 capture cards (datapath vision SC uhd, decklink duo, decklink 8k) Test 1: 3840x2160 p60 input (1 channel) Latency between 120 and 140ms Test 2: 1920x1080p60 input (1channel)...
by Eledtech
Tue Nov 26, 2019 20:11
Forum: Developers Developers Developers
Topic: FFGL - How to get Texture info during creation of parameters
Replies: 6
Views: 15423

Re: FFGL - How to get Texture info during creation of parameters

It's a little off topic, but I would like to ask flyingrub about ffgl 2.1 and delta time uniform. I converted a lot of shaders with your repo examples which use ffgl2 (polygonrepeat example) I can't make it work in new ffgl21 sdk. Then I got sdk from juice bar store, to change over my plugins. Mostl...
by Eledtech
Thu Aug 08, 2019 20:21
Forum: Developers Developers Developers
Topic: Internal routing via parameter controll ffgl
Replies: 2
Views: 7753

Re: Internal routing via parameter controll ffgl

Thanks for that Infos.
I expected that.
Then hopefully this functions will be a future addition inside resolume to not require any plug in.
by Eledtech
Wed Aug 07, 2019 22:17
Forum: Developers Developers Developers
Topic: Internal routing via parameter controll ffgl
Replies: 2
Views: 7753

Internal routing via parameter controll ffgl

Hi, I am trying to figure out a way for internal parameter routing / accessing. For now there is a way over osc with port hussle. Is that possible in ffgl development to access internal resolume controls? I would like to develop a effect or generator plug in that allows to Trigger user defined contr...
by Eledtech
Sat Aug 03, 2019 17:03
Forum: Hardware
Topic: I need PC build for live feed and almost no delay
Replies: 26
Views: 51938

Re: I need PC build for live feed and almost no delay

We have a new i9 10 core with 64gb, nvme 4tb and rtx 2080ti as main hardware. For input we have 1x datapath SC uhd2, 1 x bm 8k (4x4k input) and bm decklink duo. 3 x ptz optics SDI cams Our best experience is: -LED processor no scaling -Nvidia control panel turn of vsync and no pretender frames -reso...
by Eledtech
Sun Jul 14, 2019 15:40
Forum: New Features
Topic: FFGL 2.0 backwards compatibility
Replies: 3
Views: 7914

Re: FFGL 2.0 backwards compatibility

I would love to get this guideline to convert shades to 4.1
by Eledtech
Tue Apr 09, 2019 21:54
Forum: New Features
Topic: Multi-select for generators
Replies: 1
Views: 3760

Re: Multi-select for generators

+1

Or ISF support where it's possible to drag ISF file to clip pads.