i'm kinda new to writing FFGL plugins and xcode / visual studio so bare with me. when writing stuff in juce i can run the app in debug mode in my IDE which makes debugging very easy. But i don't know how to debug an FFGL that way. In order to debug my current plugin i've created a 'console' project ...
I'm currently using the ffgl repo from Resolume https://github.com/resolume/ffgl i suggest downloading gitKraken because you'll need to checkout the ffgl1.5 branch to build for resolume 6. the current branch is also very handy to checkout tho because it shows how to build a plugin for resolume 7 whi...