Search found 4 matches

by vjp
Fri Apr 02, 2021 16:00
Forum: Developers Developers Developers
Topic: Access all layers in FFGL
Replies: 1
Views: 8809

Access all layers in FFGL

Is it possible to do a FFGL plugin accessing all layers in the composition, as the Video Router does? And how do I do it, since currently I can get access to at most 2 framebuffers from 2 different layers by developing a mixplugin.
by vjp
Tue Feb 23, 2021 17:01
Forum: Developers Developers Developers
Topic: Text Animation doesn't leave a valid context
Replies: 4
Views: 14500

Re: Text Animation doesn't leave a valid context

Yes, it appears only if the plugins are in Debug mode, since it is only then the context is asserted.
by vjp
Fri Feb 19, 2021 15:20
Forum: Developers Developers Developers
Topic: Text Animation doesn't leave a valid context
Replies: 4
Views: 14500

Re: Text Animation doesn't leave a valid context

The same goes for tunneling.
by vjp
Fri Feb 19, 2021 14:54
Forum: Developers Developers Developers
Topic: Text Animation doesn't leave a valid context
Replies: 4
Views: 14500

Text Animation doesn't leave a valid context

I have written a Mixer plugin using FFGL. When adding the Text Animation source to the deck and submit it to play, an assertion is triggered in FFGL.cpp in my plugin, in function ValidateContextState(), before executing my plugin code.

Windows 10, Resolume Avenue 7.3.1 rev73084 29 December 2020