Search found 3 matches

by kongo
Fri Feb 01, 2013 00:00
Forum: Developers Developers Developers
Topic: FFGL start
Replies: 5
Views: 6719

Re: FFGL start

is there a way to build the plugins on a 64bit linux? what do i have to change in the make file?
i changed this: CCPP = @g++ -m32
but seems not to work...
by kongo
Thu Jan 31, 2013 12:53
Forum: Developers Developers Developers
Topic: FFGL start
Replies: 5
Views: 6719

Re: FFGL start

i have a basic knowledge of c++ and GL. I checked the examples and it looked not so hard.
by kongo
Thu Jan 31, 2013 01:35
Forum: Developers Developers Developers
Topic: FFGL start
Replies: 5
Views: 6719

FFGL start

Hey Guys, i have some questions regarding the FFGL effects. Did i get it right that i have full GL features in it so that i can draw GL objects and let them move to sound in resolume? So it is not only a filter anymore. Its goes more into Quartz and Flash direction? Can you guys give me a good start...