Search found 38 matches

by Menno
Fri Mar 22, 2019 10:36
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 1119

Re: Let's talk about text... (FF_TYPE_TEXT)

I dont think there's any host who's going to write directly into the returned char pointer because no buffer size is exposed and thus writing to it would be terribly unsafe. Therefore it's safe to tell the compiler that it's all good and use a const_cast< char* >
by Menno
Thu Mar 21, 2019 18:45
Forum: General Chat
Topic: FPS variations
Replies: 3
Views: 369

Re: FPS variations

If it's a thermal issue then the composition setting's framerate setting may help you in stabilizing the fps. You'll have to figure out how much it can run without ever throttling but you could try setting it to 30 and then see if it still drops down to 20. If it does then you can set it to 20 and t...
by Menno
Thu Mar 21, 2019 18:29
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 1119

Re: Let's talk about text... (FF_TYPE_TEXT)

A ffgl plugin is not allowed to make changes to it's param's values (other than initial value) and the returned char pointers dont pass ownership over that string along with it. If you're using c++ i suggest you use the std::string class. In the SetTextParameter function you just assign the char* to...
by Menno
Mon Feb 25, 2019 12:49
Forum: Developers Developers Developers
Topic: ffgl plug-in how to write?
Replies: 8
Views: 2787

Re: ffgl plug-in how to write?

there's windows projects inside the build/windows folder the master branch of that repo has already been updated for what we will be using for Resolume 7, if you want to create a ffgl plugin for resolume 6 now you will need to use the ffgl1.5 branch. FFGL plugins are really just c++ and OpenGL so yo...
by Menno
Mon Jan 14, 2019 15:34
Forum: Problems? Bugs? Solutions!
Topic: 6.0.11 not detecting my GPU?
Replies: 7
Views: 1139

Re: 6.0.11 not detecting my GPU?

N/A just means that this statistic is not available to resolume, this does NOT mean that the gpu is not working. The problem is that it's currently not possible for resolume to know on which gpu it's running (we can get the name, but that's not enough to know which device it is). For this reason, if...
by Menno
Tue Dec 11, 2018 18:17
Forum: Problems? Bugs? Solutions!
Topic: Resolume 6, DMX, Artnet and Strip Controller
Replies: 4
Views: 387

Re: Resolume 6, DMX, Artnet and Strip Controller

Does resolume correctly detect the nodes as well? They should show up in your right click menu on the lumiverse in the screen setup. If they dont show up you might need to change network adapters in the preferences.
by Menno
Thu Sep 20, 2018 15:55
Forum: New Features
Topic: Feature Request: 16bit DMX support
Replies: 11
Views: 2030

Re: Feature Request: 16bit DMX support

16-bit DMX is on our backlog but sadly not planned for anywhere in the near future right now.
I'm wondering though, do the dmx consoles have an option to select channel order or do they all do the same? eg can you choose rough / fine vs fine / rough?
by Menno
Mon Aug 20, 2018 16:55
Forum: Problems? Bugs? Solutions!
Topic: Arena 6 multiply blend mode fade problem
Replies: 27
Views: 4250

Re: Arena 6 multiply blend mode fade problem

You dont want alpha to be multiplied at all right? Output should be b and not a?
by Menno
Mon Aug 20, 2018 14:50
Forum: Problems? Bugs? Solutions!
Topic: Arena 6 multiply blend mode fade problem
Replies: 27
Views: 4250

Re: Arena 6 multiply blend mode fade problem

The reason why this works in v5 is that in v5 the transition's phase actually affects the layer mixer's opacity. We had to change this and turn the transition into a mixer on it's own because we have different 'kinds' of mixers that were not unitable otherwise and would've never resulted into a corr...
by Menno
Tue Jun 19, 2018 14:37
Forum: Problems? Bugs? Solutions!
Topic: Column Switch - Stuttering
Replies: 27
Views: 3963

Re: Column Switch - Stuttering

I think there's several issues at play here. During a trigger there's quite a bit of work we have to do. First of all we have to read the frames from disk. Then we have to unpack it, upload it to the gpu and decompress it. Then when all of that is done we still need to render the frame. A large part...