Search found 67 matches

by Menno
Mon Jan 27, 2020 15:26
Forum: Problems? Bugs? Solutions!
Topic: How Arena uses RAM
Replies: 17
Views: 381

Re: How Arena uses RAM

Hi AEK, our memory usage actually varies per codec, platform, resolume version and gpu architecture. I'll be explaining how it works when playing back dxv2 on windows in resolume 7 width a dedicated graphics card. As you've already noticed, Resolume does not load the entire file into memory. Our use...
by Menno
Mon Jan 20, 2020 14:58
Forum: Problems? Bugs? Solutions!
Topic: I have this thing with A7....
Replies: 24
Views: 1310

Re: I have this thing with A7....

Thanks Boris! That really narrows down the amount of code that needs to be scrutinized.
I'll see what i can find and let you know if i need more help :)
by Menno
Thu Jan 16, 2020 12:36
Forum: Problems? Bugs? Solutions!
Topic: I have this thing with A7....
Replies: 24
Views: 1310

Re: I have this thing with A7....

These are our current steps to reproduce: 1. create a new composition, drop Video and AV footages to layers 1,2 and 3. Make some DXV HQ, aplha and non alpha. The video below shows a DXV HQ non alpha flickering. 2. Open ASS, create a new preset and set to an external screen. 3. play all footages once...
by Menno
Mon Jan 13, 2020 12:19
Forum: Problems? Bugs? Solutions!
Topic: I have this thing with A7....
Replies: 24
Views: 1310

Re: I have this thing with A7....

I'm currently investigating this issue and the crash is occurring inside the NVidia driver. The driver is supposed to inform us when it encounters an issue, but instead it crashes. However, this issue does not happen with Arena 6, so there must be something that Arena 7 is doing that triggers this i...
by Menno
Mon Nov 18, 2019 10:23
Forum: Problems? Bugs? Solutions!
Topic: Resolume eating all GPU memory, Spout, Directx9
Replies: 19
Views: 1004

Re: Resolume eating all GPU memory, Spout, Directx9

We're using glReadPixels into a pbo. I dont know what "failing to download textures at max bandwidth capacity" means. Are you saying you're getting OpenGL errors somehow? If it's just performance problems you're having then you probably need to do some pipelining so that you're not transferring the ...
by Menno
Thu Oct 17, 2019 16:27
Forum: Developers Developers Developers
Topic: plugMain() not called with FF_PROCESSOPENGL
Replies: 2
Views: 3441

Re: plugMain() not called with FF_PROCESSOPENGL

This is not something we have to explicitly allow under once circumstance or another. Plugins aren't provided guarantees that they get a FF_PROCESSOPENGL opcode for every instance that's being created (not even if their initGL was a success). As a result, plugins need to be sure that they're resilie...
by Menno
Mon Sep 30, 2019 17:04
Forum: Problems? Bugs? Solutions!
Topic: Emergency help,about Artnet wiz Arena 7.0.2 in window 10 professional version
Replies: 12
Views: 1021

Re: Emergency help,about Artnet wiz Arena 7.0.2 in window 10 professional version

This error is only shown when the operating system doesn't provide the functionality that we need in order to support artnet. Microsoft tells us that the functionality is available since "Windows 8.1, Windows Vista". If you're running on a windows server it's supported since "Windows Server 2008". H...
by Menno
Mon Sep 23, 2019 09:56
Forum: Developers Developers Developers
Topic: Write To Texture
Replies: 4
Views: 1930

Re: Write To Texture

Yes you will want to use OpenGL's glTexImage2D function.
This tutorial contains a description on how to load textures: http://www.opengl-tutorial.org/beginner ... ured-cube/
by Menno
Fri Sep 20, 2019 16:10
Forum: Developers Developers Developers
Topic: Write To Texture
Replies: 4
Views: 1930

Re: Write To Texture

FreeFrame 1.0 is no longer supported so there's no cpu processing for images anymore. You need to use OpenGL to render textures. You can start by looking at the AddSubtract effect for example. When you're following an OpenGL tutorial pay particular attention to framebufferobjects, that's what you ne...