Search found 20 matches

by Piotrus04
Wed Nov 20, 2019 01:08
Forum: Problems? Bugs? Solutions!
Topic: Issue transfer from Avenue 6 to Avenue 7
Replies: 7
Views: 1157

Re: Issue transfer from Avenue 6 to Avenue 7

Great ! really, thanks for the advice.

For Avenue 7, i rewrote all my ffgl plugins for 64 bits in xcode.

And yes, you're right, i did a mistake, and one of my plugins had the same uniqueid than another.

it is working well now. I retrieve all the columns of my compositions.

thanks
by Piotrus04
Tue Nov 19, 2019 23:08
Forum: Problems? Bugs? Solutions!
Topic: Issue transfer from Avenue 6 to Avenue 7
Replies: 7
Views: 1157

Issue transfer from Avenue 6 to Avenue 7

Hi all, i tried importing my version 6.1.3 compositions to Avenue 7 demo version. I have 31 columns in one deck. When i use the function in the menu to import avenue 6 compositions, i can only see 8 columns no more. I read in a text editor the .avc renamed as .xml, and i can see that the composition...
by Piotrus04
Sun Sep 22, 2019 23:53
Forum: Developers Developers Developers
Topic: FFGL Empty Plugin example
Replies: 3
Views: 3114

Re: FFGL Empty Plugin example

Anyone knows how to load a picture from disk via a file path, and load it into a texture.
Or any ffgl filling a texture from cpu generated image ?
by Piotrus04
Fri Sep 20, 2019 20:27
Forum: Developers Developers Developers
Topic: Write To Texture
Replies: 4
Views: 3190

Re: Write To Texture

Ok, but is it still possible to simply load an image (or fill an array in cpu side) and fill a texture with it, like a generator does?
by Piotrus04
Fri Sep 20, 2019 09:47
Forum: Developers Developers Developers
Topic: Write To Texture
Replies: 4
Views: 3190

Write To Texture

Hi all !

I couldn't figure out how to write to a texture using the current FFGL 2.0 sdk for resolume.

Anybody has an example of cpu generated picture sent to "pGL->inputTextures[ 0 ]" in the processOpenGl method ?

all the best
by Piotrus04
Tue Sep 11, 2018 22:37
Forum: Developers Developers Developers
Topic: FFGL clip start
Replies: 3
Views: 4861

Re: FFGL clip start

Thanks a lot, i didn't think about this solution.
:)
by Piotrus04
Tue Sep 11, 2018 12:26
Forum: Developers Developers Developers
Topic: FFGL clip start
Replies: 3
Views: 4861

FFGL clip start

Hi all,
is there any way in the FFGL plugin dev in xcode, shadermaker for instance,
to know when a clip in resolume is started ?
by Piotrus04
Mon Nov 06, 2017 14:37
Forum: Problems? Bugs? Solutions!
Topic: Many layers strong lag
Replies: 5
Views: 1531

Re: Many layers strong lag

Ok I will update. But in my case, to reproduce the issue You'll have to trig a lot faster than just for example trig a column of 5 layers clips In my case, I trig from the keyboard very fast or from m4l stepsequencer. So i mean that I trig 5 clips at the same time, Every 100 ms. In that case, I can ...
by Piotrus04
Mon Nov 06, 2017 13:50
Forum: Problems? Bugs? Solutions!
Topic: Many layers strong lag
Replies: 5
Views: 1531

Re: Many layers strong lag

5.1.4
Do I need to update to 6?
by Piotrus04
Mon Nov 06, 2017 12:17
Forum: Problems? Bugs? Solutions!
Topic: Many layers strong lag
Replies: 5
Views: 1531

Many layers strong lag

Hi, I have a MacBook Yosemite 15 with SSD i7 and r9 m370 GPU. When I keymap or step sequence by Osc many layers, 5 layers at 100 X 100 rpixels resolution. If I send very fast trig , sixteenth notes at 120bpm, resolume accumulate some delay over the commands, the trigs, And when I stop sending this c...