Hey guys, Im sending the resolume2 output through the textmachine mapping module in my old laptop.
So I thinking, how can we make that kind of warp mesh in avenue?
Can we make it writing a freeframe plug?
Or are we limitated to control the multipoint mesh with sliders?
There's a new release of the wrapper that Im trying right now.
Cuz the early versions doesn't work with the pete plugins. In facts, just work with a couple of plugins.
But the last week I spend several hours trying to code some shades, and I enjoy it a lot. That compiler is an awesome tool.
Recently I found this, and Im happy. FreeFrame 1.0 plugins in a FFGL host: introducing fugWrapperGL "Here's a little bonus one for you all... I think it's a bit of a shame that you can't use all those hundreds of FreeFrame 1.0 plugins in Resolume Avenue (and others?) so I created a plugin that allow...
The powerfull features built-in, you mean a mask and a keytoning plug, are great but a bit limitated . Sometimes we need to jump to vvvv, or VPT for real mapping. A pre/post mask switch, or an extra level in the chain (Comp/Layers-Clips can be Comp/Layer/Clips) are basic features if you want to make...
Joris, He's not scaling or moving the layer, just the clips.
My point is, layers and clips are at the same level.
You can't mask a layer and rescale a clip without change the mask size.
You can't set a keystone on a layer, and scale the clips without resize the keystone effect.
yeap corunography , im frustrated with that too. But I think the guys have a good reason to do it (maybe some structural limitation of coding, but who knows). I don't manage a lot of clips like you, but anyway I need to make precomps of everything. At least for me, is a very difficult job to find a ...