Search found 72 matches

by Menno
Tue Jun 16, 2020 10:05
Forum: New Features
Topic: Rework Lumiverses /Fixture Handling/ Advanced Ouput Improvements
Replies: 6
Views: 877

Re: Rework Lumiverses /Fixture Handling/ Advanced Ouput Improvements

If you have a fixture spanning across multiple universes, how do you expect the channels to be split? eg what if the Red and Green channels for the last fixture pixel still fit on the first universe but the Blue channel doesnt. Does this entire pixel move over to the new universe (and thus leave 2 e...
by Menno
Mon Feb 10, 2020 17:44
Forum: Problems? Bugs? Solutions!
Topic: Composition glitches in A7 but not in A6
Replies: 4
Views: 697

Re: Composition glitches in A7 but not in A6

It may be worth comparing nvidia profiles between v6 and v7. Any changes you've made to the v6 profile that may have solved this previously will not have been moved over to the v7 profile so you need to make them again there.
by Menno
Mon Feb 10, 2020 17:34
Forum: Problems? Bugs? Solutions!
Topic: I have this thing with A7....
Replies: 41
Views: 7419

Re: I have this thing with A7....

No this is just for the gpu usage and vram usage. You'll lose the gpu usage counter and the vram usage is now queried from extensions which may or may not be provided by the OpenGL driver.
The cpu and ram usage counters are provided by Windows so their precision is unaffected.
by Menno
Mon Feb 10, 2020 11:17
Forum: Problems? Bugs? Solutions!
Topic: I have this thing with A7....
Replies: 41
Views: 7419

Re: I have this thing with A7....

Just a short update, we've narrowed this down to be caused by nvidia's api, which we are using to get gpu usage and vram usage. In 7.1.1 we'll be disabling this api usage. We've ran several tests (some running 5 days) and the problem no longer shows up :). As a downside it will mean that the gpu har...
by Menno
Mon Feb 03, 2020 10:25
Forum: Problems? Bugs? Solutions!
Topic: I have this thing with A7....
Replies: 41
Views: 7419

Re: I have this thing with A7....

I'm currently still investigating what the cause of the problem is :( I've been running tests on several machines simultaneously to try and narrow it down, but the fewer things i make arena do, the longer it takes for the issue to appear. I've found out that making arena not do anything at all at 15...
by Menno
Mon Jan 27, 2020 15:26
Forum: Problems? Bugs? Solutions!
Topic: How Arena uses RAM
Replies: 18
Views: 2439

Re: How Arena uses RAM

Hi AEK, our memory usage actually varies per codec, platform, resolume version and gpu architecture. I'll be explaining how it works when playing back dxv2 on windows in resolume 7 width a dedicated graphics card. As you've already noticed, Resolume does not load the entire file into memory. Our use...
by Menno
Mon Jan 20, 2020 14:58
Forum: Problems? Bugs? Solutions!
Topic: I have this thing with A7....
Replies: 41
Views: 7419

Re: I have this thing with A7....

Thanks Boris! That really narrows down the amount of code that needs to be scrutinized.
I'll see what i can find and let you know if i need more help :)
by Menno
Thu Jan 16, 2020 12:36
Forum: Problems? Bugs? Solutions!
Topic: I have this thing with A7....
Replies: 41
Views: 7419

Re: I have this thing with A7....

These are our current steps to reproduce: 1. create a new composition, drop Video and AV footages to layers 1,2 and 3. Make some DXV HQ, aplha and non alpha. The video below shows a DXV HQ non alpha flickering. 2. Open ASS, create a new preset and set to an external screen. 3. play all footages once...
by Menno
Mon Jan 13, 2020 12:19
Forum: Problems? Bugs? Solutions!
Topic: I have this thing with A7....
Replies: 41
Views: 7419

Re: I have this thing with A7....

I'm currently investigating this issue and the crash is occurring inside the NVidia driver. The driver is supposed to inform us when it encounters an issue, but instead it crashes. However, this issue does not happen with Arena 6, so there must be something that Arena 7 is doing that triggers this i...
by Menno
Mon Nov 18, 2019 10:23
Forum: Problems? Bugs? Solutions!
Topic: Resolume eating all GPU memory, Spout, Directx9
Replies: 19
Views: 2306

Re: Resolume eating all GPU memory, Spout, Directx9

We're using glReadPixels into a pbo. I dont know what "failing to download textures at max bandwidth capacity" means. Are you saying you're getting OpenGL errors somehow? If it's just performance problems you're having then you probably need to do some pipelining so that you're not transferring the ...