Search found 63 matches

by Menno
Thu Aug 08, 2019 09:52
Forum: Developers Developers Developers
Topic: Internal routing via parameter controll ffgl
Replies: 2
Views: 1191

Re: Internal routing via parameter controll ffgl

ffgl itself cannot access any controls internal to the host, ffgl doesn't even know what 'resolume' is. As far as ffgl is concerned it's just a self sufficient plugin that gets hosted by some software which in our case is resolume, but there may be other hosts. You could however implement your ffgl ...
by Menno
Thu Aug 08, 2019 09:43
Forum: Problems? Bugs? Solutions!
Topic: Reverse playback lag / trigger lag
Replies: 1
Views: 203

Re: Reverse playback lag / trigger lag

For reverse/random playback you need to use a codec where every frame is a keyframe, for example dxv. If you're experiencing delays on triggering you need a codec where decompressing a frame is fast, dxv aswell :) If by 'lag' you mean the output freezing for a fraction of a second you may want to tr...
by Menno
Thu Aug 08, 2019 09:31
Forum: Problems? Bugs? Solutions!
Topic: Weird lines in slices setup
Replies: 4
Views: 352

Re: Weird lines in slices setup

I've recently noticed this issue as well and it is definitely a bug. I've been looking into it and already solved 1 outline being off by 1 but there's more outline issues i didn't find yet, will keep looking and fix when i find it :)
by Menno
Fri Aug 02, 2019 10:51
Forum: Problems? Bugs? Solutions!
Topic: ffgl plugins Resolume 7
Replies: 2
Views: 336

Re: ffgl plugins Resolume 7

Resolume 7 requires ffgl plugins to be updated to FFGL 2.0, you might want to try contacting the developers of these plugins to see if they've got a new version available.
by Menno
Mon Jul 29, 2019 10:50
Forum: News! Extra! Extra! Read all about it!
Topic: Resolume Avenue and Arena 7 Available Now!!!
Replies: 19
Views: 8452

Re: Resolume Avenue and Arena 7 Available Now!!!

Will the mapping files be backwards compatible moving forward or will all VJs be required to be running the same version to load the mapping files? We will always provide backward compatibility for files created with previous versions. If you save a file in version 7.0.1 you will still be able to o...
by Menno
Tue Jul 16, 2019 10:06
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 14
Views: 4619

Re: how do i debug an FFGL?

You cannot start without splash screen. The splash screen should go away when you click though. Maybe simulate a mouse click yourself? enum MouseKey { MK_LEFT, MK_RIGHT, MK_NumKeys }; enum KeyDirection { KD_PRESS, KD_RELEASE, }; void InputDispatch::SendKey( MouseKey key, KeyDirection direction ) { I...
by Menno
Mon Jul 15, 2019 13:34
Forum: Developers Developers Developers
Topic: FFGL 2 SDK
Replies: 20
Views: 4735

Re: FFGL 2 SDK

Why is this nasty pointer recasting code still all up in my face? (FFGL.cpp) Plugins aren't expected to interact with FFGL.cpp. Plugins are expected to use the FFGLPluginSDK.h as their entrypoint into the ffgl sdk. FFGL's internals require all this pointer casting because ffgl uses an opcode based ...
by Menno
Mon Jul 15, 2019 11:57
Forum: New Features
Topic: FFGL 2.0 backwards compatibility
Replies: 3
Views: 724

Re: FFGL 2.0 backwards compatibility

In Resolume we're using a function to compile and convert outdated shaders, i'll attach it below. We do require shaders to be at least glsl #version 120 and where they're using generic vertex attributes though. If you want to read more about providing generic vertex attributes you can read here http...
by Menno
Fri Jul 12, 2019 11:06
Forum: Problems? Bugs? Solutions!
Topic: Resolume Failed to Initialize
Replies: 2
Views: 250

Re: Resolume Failed to Initialize

The opengl driver could not be found. What GPU are you using and have you installed the latest drivers?
by Menno
Thu Jul 11, 2019 13:37
Forum: New Features
Topic: Animated DMX parameters
Replies: 10
Views: 794

Re: Animated DMX parameters

are you sure though? :roll: We have ideas on supporting dmx clips some time. You'd have clips to which you can add fixtures so you can control their parameters. This is a lot of work though. We dont have a set timeframe on when/if we're going to work on this so yeah for now you're at the mercy of wo...