Search found 63 matches

by Menno
Thu Jul 11, 2019 10:33
Forum: Problems? Bugs? Solutions!
Topic: 7 stuck on splash screen
Replies: 22
Views: 1465

Re: 7 stuck on splash screen

I'm trying to figure out what's happening, which is kind of hard as i dont have a machine available that also has this issue. For now it looks like we're not allowed access to the OpenGL context during our startup routine. Can you please tell me how much cpu % and how much gpu % arena is using while...
by Menno
Tue Jul 09, 2019 15:54
Forum: New Features
Topic: FFGL 2.0 backwards compatibility
Replies: 3
Views: 720

Re: FFGL 2.0 backwards compatibility

No we cannot do that sadly :(
FFGL 1.5 plugins are allowed to use OpenGL functionality that the OpenGL 4.1 driver wont allow us to use.

Would a guideline on how to convert glsl 120 shaders to glsl 410 help you?
by Menno
Tue May 21, 2019 10:52
Forum: Problems? Bugs? Solutions!
Topic: NVIDIA Low FPS Issue
Replies: 11
Views: 967

Re: NVIDIA Low FPS Issue

If you want a higher fps than 60 with vsync turned on your need a monitor that has a higher refresh rate. For example a 144Hz monitor. Alternatively you could turn vsync off which depending on the os's window manager will result in either tearing or prerendered frames being discarded.
by Menno
Tue May 14, 2019 15:00
Forum: Problems? Bugs? Solutions!
Topic: Optimalization (something like a problem with advanced output)
Replies: 10
Views: 1468

Re: Optimalization (something like a problem with advanced output)

Resolume's output system is single threaded and processes outputs sequentially. That means it's using a single cpu core and only processes a single output at the same time, one after another. This causes these hard to interpret situations when measuring average utilization over a set amount of time,...
by Menno
Tue May 14, 2019 11:49
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 14
Views: 4572

Re: how do i debug an FFGL?

alternatively: in visual studio you can edit your plugin's property pages to launch arena. right click the project > properties > Debugging fill in the command to target the arena executable fill in the working directory to be arena's executable directory this way you can f5 your plugin project and ...
by Menno
Fri Mar 22, 2019 10:36
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 2160

Re: Let's talk about text... (FF_TYPE_TEXT)

I dont think there's any host who's going to write directly into the returned char pointer because no buffer size is exposed and thus writing to it would be terribly unsafe. Therefore it's safe to tell the compiler that it's all good and use a const_cast< char* >
by Menno
Thu Mar 21, 2019 18:45
Forum: General Chat
Topic: FPS variations
Replies: 3
Views: 769

Re: FPS variations

If it's a thermal issue then the composition setting's framerate setting may help you in stabilizing the fps. You'll have to figure out how much it can run without ever throttling but you could try setting it to 30 and then see if it still drops down to 20. If it does then you can set it to 20 and t...
by Menno
Thu Mar 21, 2019 18:29
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 2160

Re: Let's talk about text... (FF_TYPE_TEXT)

A ffgl plugin is not allowed to make changes to it's param's values (other than initial value) and the returned char pointers dont pass ownership over that string along with it. If you're using c++ i suggest you use the std::string class. In the SetTextParameter function you just assign the char* to...
by Menno
Mon Feb 25, 2019 12:49
Forum: Developers Developers Developers
Topic: ffgl plug-in how to write?
Replies: 8
Views: 3938

Re: ffgl plug-in how to write?

there's windows projects inside the build/windows folder the master branch of that repo has already been updated for what we will be using for Resolume 7, if you want to create a ffgl plugin for resolume 6 now you will need to use the ffgl1.5 branch. FFGL plugins are really just c++ and OpenGL so yo...
by Menno
Mon Jan 14, 2019 15:34
Forum: Problems? Bugs? Solutions!
Topic: 6.0.11 not detecting my GPU?
Replies: 7
Views: 1809

Re: 6.0.11 not detecting my GPU?

N/A just means that this statistic is not available to resolume, this does NOT mean that the gpu is not working. The problem is that it's currently not possible for resolume to know on which gpu it's running (we can get the name, but that's not enough to know which device it is). For this reason, if...