Hi Joris i did look into it and i took it complete out and hard coded them took that line out FFGLTexCoords maxCoords = GetMaxGLTexCoords(Texture); glBegin(GL_QUADS); //By default an image texture exists //lower left glTexCoord2f(0, 0); //glMultiTexCoord2f(GL_TEXTURE0, 0, 0); glVertex2f(-1, -1); //u...