Search found 37 matches

by AngeloDV
Mon Nov 11, 2019 12:48
Forum: Problems? Bugs? Solutions!
Topic: NDI 4 SDK
Replies: 4
Views: 7729

Re: NDI 4 SDK

Really, a bump post after one hour? :)
by AngeloDV
Fri Aug 23, 2019 23:46
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 14
Views: 28458

Re: how do i debug an FFGL?

Great, thanks!
by AngeloDV
Thu Jul 11, 2019 17:00
Forum: Developers Developers Developers
Topic: FFGL - How to get Texture info during creation of parameters
Replies: 6
Views: 15432

Re: FFGL - How to get Texture info during creation of parameters

flyingrub wrote: Thu Jul 11, 2019 09:33 Even if you create your parameter in the constructor and you still don't have this data, you can set your parameter to it after.
How?

P.s. the integer type is working now, had a typo
by AngeloDV
Thu Jul 11, 2019 13:49
Forum: Developers Developers Developers
Topic: FFGL - How to get Texture info during creation of parameters
Replies: 6
Views: 15432

Re: FFGL - How to get Texture info during creation of parameters

Thanks for the quick reply flyingrub! I am writing for FFGL2 and changed the param creation into : addParam( paramWidth= ParamRange::create( "Width", 0.0f, { 0.0f, (float)currentViewport.width } ) ); But the ints are not set yet at that moment of creation, am I missing something? Also than...
by AngeloDV
Thu Jul 11, 2019 03:38
Forum: Developers Developers Developers
Topic: FFGL - How to get Texture info during creation of parameters
Replies: 6
Views: 15432

FFGL - How to get Texture info during creation of parameters

Hi, Simple question, I am still trying to figure this one out. Is there a way to get the actual texture size in pixels during the creation of the parameters? An example of this is the Crop effect that retrieves the canvas size during creation. Also is there a way to display the +/- ui display like t...
by AngeloDV
Tue Jul 02, 2019 07:25
Forum: New Features
Topic: [IMPLEMENTED in 7.15] Collapsable Layers
Replies: 20
Views: 36489

Re: Collapsable Layers

+1
by AngeloDV
Thu Feb 14, 2019 09:36
Forum: Developers Developers Developers
Topic: Hive8 Cloner 64 bit?
Replies: 22
Views: 51348

Re: Hive8 Cloner 64 bit?

Interesting! Thanks Joris
by AngeloDV
Sun Jan 27, 2019 20:42
Forum: Problems? Bugs? Solutions!
Topic: MIDI Rotary Controllers and snapping values
Replies: 3
Views: 4834

Re: MIDI Rotary Controllers and snapping values

Interesting, I've used the Akai for a very long time. Now my set consists of 1 mk2 and the F1.
I must say I have more headaches with the F1 which forces you to load up their software from time to time as I manually program and change their LED color with an external app
by AngeloDV
Sun Jan 27, 2019 20:36
Forum: General Chat
Topic: is there a "stopwatch" function in resolume?
Replies: 4
Views: 6243

Re: is there a "stopwatch" function in resolume?

This sounds like an automated process. Quick answer is no, you can't do it specifically that way in Res.

A good option is to use a sequencer that triggers it for you.
If you got a Mac you should check Vezer : https://imimot.com/vezer/
For Windows : https://ossia.io/
by AngeloDV
Wed Jan 23, 2019 20:46
Forum: Problems? Bugs? Solutions!
Topic: MIDI Rotary Controllers and snapping values
Replies: 3
Views: 4834

Re: MIDI Rotary Controllers and snapping values

It's a hardware limitation. The Traktor F1 has absolute rotaries, so it will always stick/jump from where you start dialing. (Except the one on top of the Browse button, you can try that one) Arena can send midi feedback to update your rotary, like in the case of the Akai APC. Those rotaries are end...