Search found 77 matches

by Christoph
Thu Jan 18, 2024 19:34
Forum: Wire Wire, Pants on Fire!
Topic: massive FPS drop with Spectrum
Replies: 6
Views: 2073

Re: massive FPS drop with Spectrum

Do you want to share the patch (if you prefer in a PM), then we can take a look at what happens there?
by Christoph
Thu Jan 18, 2024 11:36
Forum: Wire Wire, Pants on Fire!
Topic: using switch to pass transport beat
Replies: 2
Views: 1416

Re: using switch to pass transport beat

Try to use 'Gate' instead of 'Switch' (and yes the difference between them can be a bit confusing)
by Christoph
Thu Jan 18, 2024 11:26
Forum: Problems? Bugs? Solutions!
Topic: Wheel mouse issue
Replies: 9
Views: 1392

Re: Wheel mouse issue

Yeah, this can indeed cause unwanted changes, we have a ticket for that and look into what would be the best solution.

Do you guys use the scrollwheel to change parameters in Arena?
by Christoph
Wed Jan 17, 2024 11:03
Forum: Wire Wire, Pants on Fire!
Topic: Slice output info
Replies: 4
Views: 14244

Re: Slice output info

Slice info in Wire only contains information about the input slices, currently you can't get information of output slice transformation from within Wire.
by Christoph
Fri Jan 12, 2024 22:50
Forum: Problems? Bugs? Solutions!
Topic: Unable to Record audio.
Replies: 3
Views: 3363

Re: Unable to Record audio.

If it is an audio-only file convert it to an uncompressed .wav-file and add it to an empty clip slot and trigger it, just like any video clip:

https://resolume.com/support/en/prepari ... ompression
by Christoph
Fri Jan 12, 2024 14:28
Forum: Problems? Bugs? Solutions!
Topic: Unable to Record audio.
Replies: 3
Views: 3363

Re: Unable to Record audio.

Audio input in its current implementation is only for FFT parameter animation and SMPTE audio timecode, you can not record audio inputs or send that to your audio output device. This can only happen for audio from files played from within Resolume, like .wav-files or video clips with an audio track.
by Christoph
Wed Jan 03, 2024 12:11
Forum: Wire Wire, Pants on Fire!
Topic: SourceFX Resolution
Replies: 4
Views: 59695

Re: SourceFX Resolution

The resolution in the patch panel does only define at what resolution this patch runs in Wire. If loaded as a plugin with Arena or Avenue then indeed the resolution will be set by the host, some nodes can also have a different specific resolution set in the node. Setting the resolution in the patch ...
by Christoph
Wed Dec 20, 2023 17:14
Forum: General Chat
Topic: random glitch
Replies: 2
Views: 7168

Re: random glitch

Looks related to viewtopic.php?t=22600, for some users it helped to set the power management mode to "Prefer Maximum Performance" in Nvidia settings, there is also an older driver version mentioned in that thread that seems to fix the problem for most users.
by Christoph
Wed Dec 20, 2023 17:03
Forum: Problems? Bugs? Solutions!
Topic: Texture nodes breaking instancing?
Replies: 5
Views: 9784

Re: Texture nodes breaking instancing?

Yes the transform-node not switching back to shape-mode is not expected behaviour, thanks for reporting that. This should be fixed in one of the next updates. In the meantime I noticed it seems to only break if you feed a single float into the translation-inlet (which expects a float2 but can automa...
by Christoph
Thu Nov 30, 2023 11:24
Forum: Wire Wire, Pants on Fire!
Topic: Wire, is it pointless?
Replies: 8
Views: 22697

Re: Wire, is it pointless?

As Arvol pointed out, there is a big difference between having many texture vs many shapes vs many meshes. Textures are least performant, shapes are much better and meshes are usually the fastest if having many instances. Here is an example that should show better performance by simply adding a 'Sha...