Search found 152 matches

by subpixel
Fri Oct 13, 2017 16:43
Forum: Problems? Bugs? Solutions!
Topic: Clip Resize - Fit and Fill have opposite to usual meanings | v6 Beta 3
Replies: 1
Views: 3104

Clip Resize - Fit and Fill have opposite to usual meanings | v6 Beta 3

"Fit" usually means scale to as large as possible within the frame whilst maintaining the original aspect ratio. "Fill" usually means scale to the minimum necessary size to entirely fill the frame whilst maintaining the original aspect ratio. Issue: v6 Beta (1, 2, 3) "Resize...
by subpixel
Fri Oct 13, 2017 16:31
Forum: Problems? Bugs? Solutions!
Topic: Help - video effect info not shown | v6 Beta 3
Replies: 2
Views: 2855

Help - video effect info not shown | v6 Beta 3

When you hover over an effect in the Effects tab in v5, the FFGL "description" and "about" fields are shown.

Issue: v6 Beta (1,2,3) does not show the effect description/about information.
by subpixel
Fri Oct 13, 2017 16:27
Forum: Problems? Bugs? Solutions!
Topic: Groups - can't drag to top of composition | v6 Beta 3
Replies: 3
Views: 3170

Groups - can't drag to top of composition | v6 Beta 3

V6 layer rearrangement (also group rearrangement) is by dragging the layer/group by the title.

Issue: You can drag a LAYER to the top of a composition, but you can't drag a GROUP to the top.
by subpixel
Wed Oct 11, 2017 01:59
Forum: News! Extra! Extra! Read all about it!
Topic: Download Resolume Avenue & Arena 6 Beta 3
Replies: 9
Views: 25158

Re: Download Resolume Avenue & Arena 6 Beta 3

Is there a changelog from Beta 1 to Beta 2 to Beta 3?
by subpixel
Mon Oct 09, 2017 05:17
Forum: Developers Developers Developers
Topic: Premultiplied alpha
Replies: 10
Views: 16310

Re: Premultiplied alpha

Good article. I see mention of going to 16bit for colour accuracy (makes sense).

Re selector box, a good chance I didn't expand the properties. I'll check that.

Regarding the DXV(3) codec: does it store Premultiplied alpha or straight? And can DXV store 16bit colour/alpha?
by subpixel
Fri Oct 06, 2017 04:22
Forum: Developers Developers Developers
Topic: Premultiplied alpha
Replies: 10
Views: 16310

Premultiplied alpha

So, I released a couple of FFGL effects recently and burned myself by not accounting for, what seems to be the rule, effect inputs and outputs assuming premultiplied alpha. It seems to me that there are a couple of issues with this: the alpha channel is "clean", in so far as you can set/re...
by subpixel
Tue Sep 26, 2017 09:55
Forum: Problems? Bugs? Solutions!
Topic: 64 Bit FFGL Plugins
Replies: 8
Views: 14543

Re: 64 Bit FFGL Plugins

spxlTriToneRGB interface 03.png
Looking good!

-subpixel
by subpixel
Sun Sep 24, 2017 21:19
Forum: Developers Developers Developers
Topic: Resolume 6
Replies: 5
Views: 10068

Re: Resolume 6

Gnarly... When you use the custom types for parameters you get a multi mode colour picker. // Added by Resolume for HSB colors #define FF_TYPE_HUE 200 #define FF_TYPE_SATURATION 201 #define FF_TYPE_BRIGHTNESS 202 I haven't tried to get the alpha value out yet. What type/number should it be? spxlTriT...
by subpixel
Sun Sep 24, 2017 18:50
Forum: Developers Developers Developers
Topic: Resolume 6
Replies: 5
Views: 10068

Re: Resolume 6

Hey devs, I'm glad to have been pointed to the resolume/ffgl project on GitHub by Joris, and have "ported" a plugin I made to this fork(?) of the FreeFrame SDK and can now successfully build Windows x64 DLLs. :) Something that I have noticed, however, is that the resulting DLL is larger th...
by subpixel
Thu Feb 23, 2017 17:35
Forum: New Features
Topic: Give option for OUTPUT MONITOR to display mapping from ADVANCED OUTPUT (with example)
Replies: 11
Views: 24047

Re: Give option for OUTPUT MONITOR to display mapping from ADVANCED OUTPUT (with example)

PS: If you want to open source the Chaser plugin so that other people can build "compositing" tools using whatever internal Resolume Advanced Output slice magic it contains, or perhaps just the slice magic parts (for going from the configuration file to OpenGL geometry, but without the seq...