Search found 88 matches

by leadedge
Sun Jan 18, 2015 13:12
Forum: Developers Developers Developers
Topic: FreeframeGL ShaderLoader
Replies: 62
Views: 102876

Re: FreeframeGL ShaderLoader

That's all good. The shift-rh-click method is also in the ShaderLoader pdf, along with other things, so everyone please read that. What's happening with the clip is not so much the resolution of the clip, but the size of the viewport for the resolume cell containing the clip. I have it set up so tha...
by leadedge
Sun Jan 18, 2015 05:56
Forum: Developers Developers Developers
Topic: FreeframeGL ShaderLoader
Replies: 62
Views: 102876

Re: FreeframeGL ShaderLoader

Try this version of SpoutPanel.exe. https://www.dropbox.com/sh/bqth9o79q3dvh8g/AAB9Kc-8kmY8yqgPCwN_Evoca?dl=0 The File Open dialog will now list the extension of the file type that was last opened but only if that file type was "glsl" or "frag". Because the extension has changed,...
by leadedge
Sun Jan 18, 2015 03:53
Forum: Developers Developers Developers
Topic: FreeframeGL ShaderLoader
Replies: 62
Views: 102876

Re: FreeframeGL ShaderLoader

This will happen if you use the "Select" button to load shaders. If there is no entry in the "Shader Name" field when the plugin initializes, the shader file path is retrieved from the registry. So if none of the instances you have set up have any name entry, they will all load t...
by leadedge
Fri Jan 16, 2015 03:41
Forum: Developers Developers Developers
Topic: FreeframeGL ShaderLoader
Replies: 62
Views: 102876

Re: FreeframeGL ShaderLoader

Update release : https://github.com/leadedge/ShaderLoader/releases/tag/1.0.1 Fixed a problem with the path containing "." characters being truncated. The Resolume paths should work OK now. Also changed time "start" to when the shader is loaded as noticed in the shader mentioned a...
by leadedge
Thu Jan 15, 2015 08:45
Forum: Developers Developers Developers
Topic: FreeframeGL ShaderLoader
Replies: 62
Views: 102876

Re: FreeframeGL ShaderLoader

Sadler,

I went back to look at "stardust". It wasn't the one I thought it was. It has a time-out after 64 seconds and fades to black and has to be started again. If you want to use this send a pm to me.
by leadedge
Wed Jan 14, 2015 13:55
Forum: Developers Developers Developers
Topic: FreeframeGL ShaderLoader
Replies: 62
Views: 102876

Re: FreeframeGL ShaderLoader

Yes there is a lot potential for this. But don't get too disappointed if many of the ShaderToy shaders don't work. I tried "StartDust" but it did not work for me. ShaderLoader will save the currently loaded shader file path in the registry and that will be recalled when it starts again. Un...
by leadedge
Wed Jan 14, 2015 02:38
Forum: Developers Developers Developers
Topic: FreeframeGL ShaderLoader
Replies: 62
Views: 102876

Re: FreeframeGL ShaderLoader

I have noticed that the performance of some shaders is dependent on viewport size. Is this what you are experiencing or is there some other way you are scaling and tweaking? At the moment, if the shader uses a texture, the resolution size is set to that of the texture, otherwise the viewport.
by leadedge
Sun Jan 11, 2015 13:44
Forum: Developers Developers Developers
Topic: FreeframeGL ShaderLoader
Replies: 62
Views: 102876

FreeframeGL ShaderLoader

Hello to everybody, I have not contributed to this forum before so I hope it is OK. As a spin-off from the Spout project, here is a FreeframeGL plugin that will load shader files created from GLSL Sandbox or ShaderToy. https://github.com/leadedge/ShaderLoader/releases There are some limitations such...