Search found 107 matches

by cat
Fri Dec 08, 2023 19:30
Forum: Wire Wire, Pants on Fire!
Topic: Sample and Hold an Image
Replies: 3
Views: 48404

Re: Sample and Hold an Image

Ah, cool, thank you!
by cat
Thu Dec 07, 2023 10:24
Forum: Wire Wire, Pants on Fire!
Topic: Sample and Hold an Image
Replies: 3
Views: 48404

Sample and Hold an Image

I expected buffer to do this via the pop button, but it seems to just constantly refill the buffer, so how to sample and hold an image?
by cat
Mon Dec 04, 2023 15:43
Forum: Wire Wire, Pants on Fire!
Topic: Wish List
Replies: 2
Views: 73015

Re: Wish List

Right clicking on a shader should open the editor, and/or focus the tab to the shader.
by cat
Mon Dec 04, 2023 15:06
Forum: Wire Wire, Pants on Fire!
Topic: Shader passes in ISF
Replies: 2
Views: 8577

Re: Shader passes in ISF

While I'm posting weird shader things void main() { vec4 colBuf = IMG_NORM_PIXEL(inputImage, isf_FragNormCoord); gl_FragColor = colorInput*colBuf; } is colorInput has 0 in the alpha, I would expect to set the alpha to 0 in the output, ie the image should fade out, but it seems you need to multiply t...
by cat
Mon Dec 04, 2023 14:21
Forum: Wire Wire, Pants on Fire!
Topic: Wish List
Replies: 2
Views: 73015

Wish List

isf's have an enable pin, that isn't exposable, this would be really usefull for chaining fx, especially it passed through the input texture so you didn't need a switch, or do the isf's (or upwards chains) only evaluate when active?
by cat
Mon Dec 04, 2023 12:53
Forum: Wire Wire, Pants on Fire!
Topic: Shader passes in ISF
Replies: 2
Views: 8577

Re: Shader passes in ISF

So having added another pass, it seems to be that the shader automatically writes into the next pass so in my third pass I am sampling for P03 my 2rd renderpass declaration, not as would have expected, P02 should be my 2nd. Seems weird, but I can work with it I guess. Next question, I want my 3rd pa...
by cat
Mon Dec 04, 2023 11:27
Forum: New Features
Topic: 3D Rendering
Replies: 2
Views: 4710

Re: 3D Rendering

Just 3d would be a start, you can always write your own lighting, but vertex shaders would be great, geometry and compute even better. I need point sprites!
by cat
Mon Dec 04, 2023 11:23
Forum: Wire Wire, Pants on Fire!
Topic: Shader passes in ISF
Replies: 2
Views: 8577

Shader passes in ISF

I've been trying work on some passes in isf and it seems a bit odd. I have 2 passes, the first one works when set to 0, that seems as it should be, but I would expect the 2nd pass to be 1, but it only works when set to 2. So what am I missing in my understanding of what is going on? I'm coming from ...
by cat
Thu Nov 30, 2023 21:29
Forum: New Features
Topic: NVIDIA Background Remover
Replies: 7
Views: 17184

Re: NVIDIA Background Remover

Are you then going through nvidia software into resolume? How is the latency?
by cat
Thu Nov 30, 2023 12:55
Forum: New Features
Topic: Multiple Patches open/ instances of wire
Replies: 7
Views: 23657

Multiple Patches open/ instances of wire

Not being able to have 2 patches open means that if you have to use help to find out what something does, you have to save, close what you are working on, look up something in help, and copy it, reopen your previous patch, paste, its such a faff, either multiple instances of wire running at once, or...