Search found 32 matches

by sefreso
Wed Nov 20, 2019 09:46
Forum: Problems? Bugs? Solutions!
Topic: Resolume eating all GPU memory, Spout, Directx9
Replies: 19
Views: 17173

Re: Resolume eating all GPU memory, Spout, Directx9

OK thanks for this info, I should try resolume 7 to benchmark, but I need the alpha layer so it can't be a suitable workaround.

I need 60 fps and alpha because I want to produce VJ loops from spout sources I developed. I want to use resolume for its effects and nice interface.
by sefreso
Wed Nov 20, 2019 09:16
Forum: Problems? Bugs? Solutions!
Topic: Resolume eating all GPU memory, Spout, Directx9
Replies: 19
Views: 17173

Re: Resolume eating all GPU memory, Spout, Directx9

Is the recording at 60 fps also? Or is it at 30?

I haven't tried resolume 7 yet.

Its thunderbolt 3.
by sefreso
Mon Nov 18, 2019 14:46
Forum: Problems? Bugs? Solutions!
Topic: Resolume eating all GPU memory, Spout, Directx9
Replies: 19
Views: 17173

Re: Resolume eating all GPU memory, Spout, Directx9

Thanks for your answer. My issue is that with PBO & glReadPixels gives me a maximum speed of 600 MB/s from GPU to CPU memory. At 4K rgba 60hz I need to be able to achieve 1800 MB/s. And then I can do pipelining. I guess this also explains why recording with Resolume record feature doesn't produc...
by sefreso
Sun Nov 17, 2019 17:22
Forum: Problems? Bugs? Solutions!
Topic: Resolume does not honor windows graphics settings
Replies: 6
Views: 6877

Re: Resolume does not honor windows graphics settings

Thanks for the help.

I tried the "rightclick - start with XY GPU" trick.

I did not know of that.

It doesn't change the issue. I do "right click / Nvidia GPU" and it opens on the main screen and uses the internal GPU.

I don't know about other settings you are mentioning.
by sefreso
Sun Nov 17, 2019 12:32
Forum: Problems? Bugs? Solutions!
Topic: Resolume does not honor windows graphics settings
Replies: 6
Views: 6877

Resolume does not honor windows graphics settings

Hello, I have two GPUs one is internal, one is a eGPU through Thunderbolt 3. I also have two displays. When I open Resolume, it always opens on the main display. Unfortunately, I want my main display to be on the internal GPU and Resolume on the external GPU. Since Resolume opens on the main display...
by sefreso
Wed Nov 13, 2019 11:57
Forum: Problems? Bugs? Solutions!
Topic: Resolume eating all GPU memory, Spout, Directx9
Replies: 19
Views: 17173

Re: Resolume eating all GPU memory, Spout, Directx9

Thanks!

Unfortunately apple doesn't support nvidia anymore and this is the only card that I have, and have invested a lot of money in it.

This means I do all my work in windows now since Resolume/Ableton/Max do not run on linux.
by sefreso
Wed Nov 13, 2019 11:39
Forum: Problems? Bugs? Solutions!
Topic: Resolume eating all GPU memory, Spout, Directx9
Replies: 19
Views: 17173

Re: Resolume eating all GPU memory, Spout, Directx9

As you mentioned earlier Resolume does not use Spout for the record feature so It's not using the same means.

Would you please forward this question to someone in the dev team?

Thanks!
by sefreso
Wed Nov 13, 2019 11:22
Forum: Problems? Bugs? Solutions!
Topic: Resolume eating all GPU memory, Spout, Directx9
Replies: 19
Views: 17173

Re: Resolume eating all GPU memory, Spout, Directx9

Lightjam doesn't record the alpha layer.

Spout shared mode uses PBO + memcpy which suffers from the same issue I have.

Would you kindly ask someone in the dev team?
by sefreso
Wed Nov 13, 2019 10:29
Forum: Problems? Bugs? Solutions!
Topic: Resolume eating all GPU memory, Spout, Directx9
Replies: 19
Views: 17173

Re: Resolume eating all GPU memory, Spout, Directx9

Thanks! The textures are copied from the GPU memory to the RAM Is there anyway to know how this process is performed? glReadPixels? Using a PBO and a memcpy? I'm trying to implement a recorder to record more than 15 seconds and keeping the alpha layer and I'm failing to download textures at max band...