Search found 382 matches

by Rene
Wed Apr 15, 2009 14:43
Forum: New Features
Topic: feature: export composition (incl. all media)
Replies: 10
Views: 20818

feature: export composition (incl. all media)

Is it possible to pack a composition together with all media files to a USB memory stick, then copy the composition onto another machine's hard disk to run it from the new location? - I ask because I want to use compositions generated on a Mac on my Windows machine. (including all in and out points,...
by Rene
Wed Apr 15, 2009 10:07
Forum: Problems? Bugs? Solutions!
Topic: Burn transition --> black output
Replies: 10
Views: 11478

Burn transition --> black output

Hey, using the Burn transition at the upper layer when the lower layer's opacity is zero I get a black output. When I increase the opacity at the lower layer I see fragments of the lower layer in the output (even if the upper layer's opacity is at 100%) - can somebody reproduce/confirm this? avenue3...
by Rene
Tue Apr 07, 2009 10:44
Forum: Problems? Bugs? Solutions!
Topic: BMP not running
Replies: 7
Views: 5871

Re: BMP not running

i had the same problem with 3.0.0 - changed something in the audio settings and it works now. ;) - I think is was something related to ASIO.
by Rene
Thu Mar 19, 2009 15:36
Forum: Problems? Bugs? Solutions!
Topic: keystone plugin...where has it gone?
Replies: 12
Views: 10769

Re: keystone plugin...where has it gone?

Hi!

The Keystone PlugIn is called AVFFGLVertexControl.dll (on Windows). I could find it in the R990 as well as in the R1110 pluginsvfx folder. However I agree it's missing in 3.0.0 ;)
by Rene
Mon Mar 02, 2009 12:26
Forum: Problems? Bugs? Solutions!
Topic: Saving Linked effects
Replies: 4
Views: 4382

Re: Saving Linked effects

would be cool, if its possible to save not only link but also the whole link/effects combination. then it's possilbe to load a specific effect combination preset (not only a single effect preset)! 8-)
by Rene
Thu Feb 12, 2009 11:47
Forum: General Chat
Topic: FFGL access texture data
Replies: 10
Views: 9323

Re: FFGL access texture data

I want to cache ~3 seconds of the video to reuse the frames later in the fragment shader. At 50fps I've to cache 150 frames. Later at time x I want to be able to access any frame starting at x-150 to x (best within the fragment shader)
by Rene
Wed Feb 11, 2009 16:38
Forum: General Chat
Topic: FFGL access texture data
Replies: 10
Views: 9323

Re: FFGL access texture data

Hello, do you think it makes sense to store texture data in a pixel buffer object (PBO) to increase performance? I'm not sure, but I guess usually texture data stored in a buffer is written back to the host's RAM, isn't it? At startup Resolume checks for some OpenGL functions, does it check/require ...
by Rene
Mon Jan 26, 2009 16:28
Forum: Problems? Bugs? Solutions!
Topic: FreeFrame Plugins for OS X?
Replies: 1
Views: 3286

Re: FreeFrame Plugins for OS X?

cybertange,

did you download this (http://community.freeframe.org/plugin/frame-echo) plugin from inside-us-all? - If yes, it's FreeFrame 1.0 (CPU based) and FF1.0 is not supported in Resolume 3. Resolume 2 supports FF1.0, but Resolume 2 is for Windows only.
by Rene
Wed Jan 14, 2009 23:58
Forum: Hardware
Topic: VGA to S-video / DVI to S-video ?
Replies: 11
Views: 17207

Re: VGA to S-video / DVI to S-video ?

Hey loudanov, if your notebook doesn't have a composit nor a s-video port I would say you need a scan converter. (however I'm not an expert!) - The website of NVidia says that the 8600M "Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i/1080p resolution...
by Rene
Mon Dec 29, 2008 11:41
Forum: New Features
Topic: Much more advanced Keystoning
Replies: 5
Views: 8074

Re: Much more advanced Keystoning

Is it possible to "chain" a keystone plugin AFTER the record function? (or to make both possible - recording with and without keystone plugin?) A few days ago I've mapped the picture using the keystone plugin at composition level. Surprise, surprise :lol: the recorded footage was (key)ston...