Search found 111 matches

by Menno
Thu Aug 08, 2019 09:31
Forum: Problems? Bugs? Solutions!
Topic: Weird lines in slices setup
Replies: 4
Views: 6338

Re: Weird lines in slices setup

I've recently noticed this issue as well and it is definitely a bug. I've been looking into it and already solved 1 outline being off by 1 but there's more outline issues i didn't find yet, will keep looking and fix when i find it :)
by Menno
Fri Aug 02, 2019 10:51
Forum: Problems? Bugs? Solutions!
Topic: ffgl plugins Resolume 7
Replies: 2
Views: 4635

Re: ffgl plugins Resolume 7

Resolume 7 requires ffgl plugins to be updated to FFGL 2.0, you might want to try contacting the developers of these plugins to see if they've got a new version available.
by Menno
Mon Jul 29, 2019 10:50
Forum: News! Extra! Extra! Read all about it!
Topic: Resolume Avenue and Arena 7 Available Now!!!
Replies: 19
Views: 68721

Re: Resolume Avenue and Arena 7 Available Now!!!

Will the mapping files be backwards compatible moving forward or will all VJs be required to be running the same version to load the mapping files? We will always provide backward compatibility for files created with previous versions. If you save a file in version 7.0.1 you will still be able to o...
by Menno
Tue Jul 16, 2019 10:06
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 14
Views: 29281

Re: how do i debug an FFGL?

You cannot start without splash screen. The splash screen should go away when you click though. Maybe simulate a mouse click yourself? enum MouseKey { MK_LEFT, MK_RIGHT, MK_NumKeys }; enum KeyDirection { KD_PRESS, KD_RELEASE, }; void InputDispatch::SendKey( MouseKey key, KeyDirection direction ) { I...
by Menno
Mon Jul 15, 2019 13:34
Forum: Developers Developers Developers
Topic: FFGL 2 SDK
Replies: 20
Views: 36773

Re: FFGL 2 SDK

Why is this nasty pointer recasting code still all up in my face? (FFGL.cpp) Plugins aren't expected to interact with FFGL.cpp. Plugins are expected to use the FFGLPluginSDK.h as their entrypoint into the ffgl sdk. FFGL's internals require all this pointer casting because ffgl uses an opcode based ...
by Menno
Mon Jul 15, 2019 11:57
Forum: New Features
Topic: FFGL 2.0 backwards compatibility
Replies: 3
Views: 8148

Re: FFGL 2.0 backwards compatibility

In Resolume we're using a function to compile and convert outdated shaders, i'll attach it below. We do require shaders to be at least glsl #version 120 and where they're using generic vertex attributes though. If you want to read more about providing generic vertex attributes you can read here http...
by Menno
Fri Jul 12, 2019 11:06
Forum: Problems? Bugs? Solutions!
Topic: Resolume Failed to Initialize
Replies: 2
Views: 3475

Re: Resolume Failed to Initialize

The opengl driver could not be found. What GPU are you using and have you installed the latest drivers?
by Menno
Thu Jul 11, 2019 13:37
Forum: New Features
Topic: Animated DMX parameters
Replies: 10
Views: 9810

Re: Animated DMX parameters

are you sure though? :roll: We have ideas on supporting dmx clips some time. You'd have clips to which you can add fixtures so you can control their parameters. This is a lot of work though. We dont have a set timeframe on when/if we're going to work on this so yeah for now you're at the mercy of wo...
by Menno
Thu Jul 11, 2019 10:33
Forum: Problems? Bugs? Solutions!
Topic: 7 stuck on splash screen
Replies: 22
Views: 19376

Re: 7 stuck on splash screen

I'm trying to figure out what's happening, which is kind of hard as i dont have a machine available that also has this issue. For now it looks like we're not allowed access to the OpenGL context during our startup routine. Can you please tell me how much cpu % and how much gpu % arena is using while...
by Menno
Tue Jul 09, 2019 15:54
Forum: New Features
Topic: FFGL 2.0 backwards compatibility
Replies: 3
Views: 8148

Re: FFGL 2.0 backwards compatibility

No we cannot do that sadly :(
FFGL 1.5 plugins are allowed to use OpenGL functionality that the OpenGL 4.1 driver wont allow us to use.

Would a guideline on how to convert glsl 120 shaders to glsl 410 help you?