Search found 152 matches

by subpixel
Tue Jul 10, 2018 08:10
Forum: Problems? Bugs? Solutions!
Topic: Projection inside bigger projection
Replies: 4
Views: 5163

Re: Projection inside bigger projection

You can keep your 1920x1810 Composition idea and add a fourth output device with whatever arrangement of Layers and Groups you want to see. You can: specify your local screen as the device if you are happy to have that take over your UI; specify Spout/Syphon as the output and create a new top layer ...
by subpixel
Tue Feb 13, 2018 18:36
Forum: Developers Developers Developers
Topic: DXV codec(s)
Replies: 12
Views: 28400

Re: DXV codec(s)

My experience with MPEGStreamclip included generating unreasonably large files that didn't play. My assumption is that it is a broken implementation.
by subpixel
Mon Feb 12, 2018 08:52
Forum: Problems? Bugs? Solutions!
Topic: Solution: Linking Composition Dashboard Dials to Layer Dashboard Dials (and other stuff)
Replies: 0
Views: 2106

Solution: Linking Composition Dashboard Dials to Layer Dashboard Dials (and other stuff)

New today: jigged a solution for Windows using MIDI-OX and virtual midi devices provided by loopMIDI. Create two virtual devices with loopMIDI. In Resolume, configure #1 for input, and #2 for output. In MIDI-OX, route #2 to #1. In Resolume, if you set up two Dashboard dials with the same MIDI channe...
by subpixel
Mon Jan 22, 2018 19:06
Forum: Problems? Bugs? Solutions!
Topic: NDI Source with alpha - wrong alpha type? | v6.0.3
Replies: 6
Views: 6869

Re: NDI Source with alpha - wrong alpha type? | v6.0.3

I tried the Spout AfterEffects CC2017 plugin as a comparison; in Resolume the Spout Server source has an Alpha Type option. The default setting, Premultiplied, produces the correct result. The Straight alpha type option produces a bad result that looks like the sample NDI capture in the original pos...
by subpixel
Mon Jan 22, 2018 18:34
Forum: Problems? Bugs? Solutions!
Topic: NDI Source with alpha - wrong alpha type? | v6.0.3
Replies: 6
Views: 6869

NDI Source with alpha - wrong alpha type? | v6.0.3

It seems that Resolume may be using the wrong alpha type (straight vs premultiplied) for an NDI source coming from Adobe After Effects (CC 2017). There is no Alpha Type option for the NDI source. Perhaps one is needed. 2018-01-23 Tue - After Effects NDI Resolume - bad alpha.png The sample screenshot...
by subpixel
Mon Jan 22, 2018 18:03
Forum: Developers Developers Developers
Topic: DXV codec(s)
Replies: 12
Views: 28400

Re: DXV codec(s)

I had forgotten about the Livid option. I remember trying to use it and having problems (possibly incompatible with source codec, not sussing out batch processing, or similar), but might have another look at it. "Adobe, Grass Valley, Rozhet & Harmonic, Sorenson, Telestream... don't remember...
by subpixel
Fri Dec 22, 2017 06:57
Forum: Developers Developers Developers
Topic: DXV codec(s)
Replies: 12
Views: 28400

Re: DXV codec(s)

"all QTKit enabled applications since 2008" What applications would they be? For Windows systems, the only software people said they were using were Adobe Media Encoder, MPEGStreamclip, and maybe Quicktime Pro. Is Resolume keeping the codec closed source? MPEGStreamclip gave me nothing but...
by subpixel
Wed Dec 20, 2017 18:26
Forum: Hardware
Topic: PC rig for 6 outputs
Replies: 18
Views: 23593

Re: PC rig for 6 outputs

Note, although the max input size for the FX4 is 8k x 8k, it has a limit on the number of pixels per second. Video Input Connections DisplayPort1.2 or 2x HDMI1.4 (2160p at 60 or equivalent up to 616 MP/s) So max framerate for 7680x4320 would be around 18fps And Max framerate for 7680x2160 is around ...
by subpixel
Wed Dec 20, 2017 16:30
Forum: Developers Developers Developers
Topic: ffgl plug-in how to write?
Replies: 9
Views: 18752

Re: ffgl plug-in how to write?

You need this fork of FFGL if you want to develop 64bit plugins for Resolume v6:

https://github.com/resolume/ffgl

I have thought of a way to implement what you suggest, where there are three parameters: fade in point, fade out point, position (which you would automate to clip position).