Search found 52 matches

by 0x80
Mon Sep 22, 2014 20:02
Forum: Problems? Bugs? Solutions!
Topic: Dualhead2Go Analog supported on Macbook ??
Replies: 8
Views: 16064

Re: Dualhead2Go Analog supported on Mac ??

Thanks I'm going to give that a try tomorrow! If it doesn't work, what other options do I have for driving 2 vga beamers from a macbook pro?

I think the dualhead2go display port edition also supports vga if you use dp2vga converter cables. Can anyone confirm this?
by 0x80
Mon Sep 22, 2014 12:37
Forum: Problems? Bugs? Solutions!
Topic: Dualhead2Go Analog supported on Macbook ??
Replies: 8
Views: 16064

Dualhead2Go Analog supported on Macbook ??

I have a dualhead2go analog edition that I'm trying to use with a Mac, but the drivers from Matrox are all for windows. On some forums I read that you don't need any drivers, but my computer only sees a single 1024x768 and the output from the matrox is 2 time the same content. Am I missing something...
by 0x80
Sun Sep 21, 2014 22:40
Forum: Problems? Bugs? Solutions!
Topic: What's the OSC address for layer transition time?
Replies: 7
Views: 9408

What's the OSC address for layer transition time?

I'd like to drive the transition time via OSC, but I can't find it. Is there maybe a list of addresses that are not displayed when you click on them in OSC mapping mode?
by 0x80
Fri Aug 22, 2014 19:20
Forum: New Features
Topic: Resolume API
Replies: 4
Views: 6884

Re: Resolume API

I have a hard time imagining what major possibilities scripting would bring to Resolume, but Lua is a popular choice for embedded scripting and for good reason I think.

My 2 cents.
by 0x80
Fri Aug 22, 2014 17:44
Forum: New Features
Topic: Correct OSC naming
Replies: 13
Views: 16028

Re: Correct OSC naming

If resources like that are a priority maybe you should stick to MIDI? ;) But seriously OSC isn't a particularly efficient protocol. Just like a Monome device isn't talking OSC but using the serialosc deamon to convert it.
by 0x80
Sat Aug 16, 2014 15:05
Forum: New Features
Topic: Correct OSC naming
Replies: 13
Views: 16028

Re: Correct OSC naming

But how I see it, your /bla/bla/blaaa is an address and the variables are the things you want to send. Yes, and just because there are two or more bla's at the same level in your hierarchy doesn't mean the index becomes an argument is what I was trying to explain. bla/blas/2/blaaa is still an addre...
by 0x80
Sun Aug 10, 2014 20:50
Forum: New Features
Topic: Correct OSC naming
Replies: 13
Views: 16028

Re: Correct OSC naming

No, /layer/clip/effect/parameter 3 2 5 2 0.5 is the correct way of doing things with OSC. When you are programming That's a bold statement. Care to point us to some references to back up that claim? An osc message contains two parts, the "url-like" address of the object and then its param...
by 0x80
Fri Aug 08, 2014 10:36
Forum: Problems? Bugs? Solutions!
Topic: Problem with OSC disconnectall + connect
Replies: 8
Views: 8951

Re: Problem with OSC disconnectall + connect

Thanks but Windows is not an option for me, and I already have the system set up. My cues are triggered from Ableton Live and mapped to OSC in Max.

Cheers
by 0x80
Wed Aug 06, 2014 13:44
Forum: Problems? Bugs? Solutions!
Topic: Problem with OSC disconnectall + connect
Replies: 8
Views: 8951

Re: Problem with OSC disconnectall + connect

right click on column 2 layer 1 slot select ignore column trigger, voila.
I read about this featured but never realized it also applies to empty slots :oops: This saves me quite a bit of hassle having to look up what clips to starts on every cue. Thanks for waking me up :)
by 0x80
Wed Aug 06, 2014 12:30
Forum: Problems? Bugs? Solutions!
Topic: Problem with OSC disconnectall + connect
Replies: 8
Views: 8951

Re: Problem with OSC disconnectall + connect

Yes got it! So basically I was after the same behaviour as clicking on a slot. It turns out that sending "connect 1" twice for the same clip results in that. To pick up on my last example: with T=0 : /layer1/clip4/connect 1 /composition/disconnectall 1 -> all clips stop playing -> clip 4 t...