Search found 111 matches

by Menno
Fri Sep 15, 2023 10:16
Forum: Problems? Bugs? Solutions!
Topic: Alley crashes when I load a video file.
Replies: 8
Views: 5043

Re: Alley crashes when I load a video file.

Ugh yeah this has been one of my main concerns for vulkan for a long long time... OpenGL has the same issue though, ie nahimic and sonic suite preinstalled on msi/asus laptops crashing us too. Only there they actually need to intercept the driver and the api is way easier so less chance for them to ...
by Menno
Mon Aug 14, 2023 16:24
Forum: New Features
Topic: Clip saving / sharing
Replies: 2
Views: 4218

Re: Clip saving / sharing

For now you can copy a clip and manually paste it in a text file. Then the other user copies from that text file and pastes it into his deck. Or you can send the text to the other user using a chat program or something. You can add notes <!--Like this--> at the start of the file. It's not entirely b...
by Menno
Fri Aug 05, 2022 10:47
Forum: New Features
Topic: The Time is Now: HDR
Replies: 8
Views: 7974

Re: The Time is Now: HDR

hdrmeme.png I did an exploratory implementation once, I've found that quite a few effects/mixers 'break'. For each generator/effect/mixer we'd need to specify how we expect it to behave in the extended range, ie should it keep clamping or is it allowed to go brighter. So yeah, quite a bit of work, ...
by Menno
Fri Jun 24, 2022 14:47
Forum: General Chat
Topic: Pro/Max Macs, DXV is still relevant ?
Replies: 5
Views: 5319

Re: Pro/Max Macs, DXV is still relevant ?

DXV will remain relevant (unfortunately?), but you are right that these hardware decoders may enable some users to use prores for live performances. If we're talking about 4K content then DXV NQ will enable you to seek/scrub the transport within a single frame of delay. HQ / hap / pjpg and prores wi...
by Menno
Tue May 24, 2022 09:57
Forum: Problems? Bugs? Solutions!
Topic: Alley - still image conversion creates 2-frame videos
Replies: 4
Views: 1771

Re: Alley - still image conversion creates 2-frame videos

For the output video being two frames: i can see that the alley beta we've posted on our community slack does this better, it outputs a video with just a single frame. Just for my curiosity, is there a reason you want to convert it to a video? Dont you just want a faster image format? I'm wondering ...
by Menno
Thu May 19, 2022 10:47
Forum: Developers Developers Developers
Topic: Console now blank on Windows?
Replies: 7
Views: 8285

Re: Console now blank on Windows?

Log messages are being printed to the log file at %localappdata%/Resolume Arena/Resolume Arena log.txt

You can use any log monitor, i tend to use Visual Studio Code in combination with the Log Viewer extension: https://marketplace.visualstudio.com/it ... log-viewer.
by Menno
Mon Jan 31, 2022 17:29
Forum: Problems? Bugs? Solutions!
Topic: Soft Output
Replies: 31
Views: 17659

Re: Soft Output

Zoltán wrote: Thu Jan 27, 2022 23:54 Let's see what our devs say.
Well here ya go:

uh oh where did that 0,5 pixel go?
;)
by Menno
Mon Dec 13, 2021 18:11
Forum: New Features
Topic: Alley HDR video
Replies: 6
Views: 8246

Re: Alley HDR video

hdr is actually quite interesting for some effects even if the display cant show it. For example if you have two white lines overlapping, then a bloom effect could show the overlap to be extra bright (wider blur) when compared to the lines themselves. The Resolume graphics pipeline does not support ...
by Menno
Tue Nov 02, 2021 17:54
Forum: Developers Developers Developers
Topic: (snowy) effect help
Replies: 3
Views: 16113

Re: (snowy) effect help

preferably no, probably yes. We'd like to hold off on gpu->cpu downloads for now as undelayed downloads cause full pipeline flushes where the cpu has to wait for the gpu to complete and then the gpu having to wait for the cpu to provide more work resulting in the machine doing a whole lot of nothing...
by Menno
Mon Nov 01, 2021 15:33
Forum: New Features
Topic: "Solid Color" Source Thumbnail
Replies: 2
Views: 4264

Re: "Solid Color" Source Thumbnail

ctrl+shift+t you will update the clip's thumbnail to what it's currently rendering