This list contains all the FFGL effects for Resolume we know about at the moment. Most of them are free, some are premium.
Compatible with Resolume 6 and earlier (32/64 bit)
Lots of plugins including FFGL AnalogTV, FFGL AsciiArt, FFGL Manga and FFGL Glitch
fugGlitch, fugFeedback, fugPower and fugScope
TriTone and AutoMask (windows Only)
Kaleido (PC only)
KaleidoFX, MasterFX and the amazing Mapper
has been porting some Shadertoy goodness to FFGL (PC only)
We ported Dani Berio
's Fireworks to native FFGL and made it part of the open source FFGL repo.
Lots of fractally and shiny goodness (all plugins PC Only)
https://github.com/trifox/Spack-O-Mat-F ... .0/release
's 360 VJ plugin turns your world upside down and inside out
Compatible with Resolume 5 and earlier (32 bit only)
ClipSA, FaderSA, IR OSCSA, IR Keystone2, IR Cosmic Pack
Radial Cloner and Horizontal Cloner
FrRGBDelay, FrFunkyColor, FrParameters and FrMultiStrobe
DropShadow and Fireworks
Plexus, Game of Life, Whitney and SnowFlake:
sfColorRings, sfSpiderPoints, sfJuniperStar, sfBranches
(careful, these plugins seem to be abandoned)
FFGLTriangleMixer (Mac & PC), FFGLVolumeRenderer (PC only)
https://github.com/OlegPotiy/FFGLTriang ... aster/Bins
https://github.com/OlegPotiy/FFGLVolume ... aster/Bins
Spout FFGL, ShaderLoader, ShaderMaker, AutoThreshold (PC only)
Syphon FFGL (Mac only)
Noise, RGB Source, Spiral Source, Underwater Life, Evil, Plasma Ball (all plugins Mac only)
So how do I use these plugins with Resolume?
On Resolume 6, drop them in the Extra Effects subfolder in Resolume's folder in Documents. Resolume will load this folder automatically on the next launch.
On Resolume 5 and before, create a new folder called ‘FFGL Plugins’ inside the Resolume folder in My Documents (PC) or Documents (Mac). Copy the unzipped .bundle file (Mac) or .dll file (PC) into that folder. In Resolume, add this folder as an extra FFGL plugin folder in the video tab of the preferences. Restart Resolume and the plugins will be loaded.
Let's try to keep this thread clean, so it stays a good resource. Please post additions and changes as comments below, we will then update the list accordingly.
This is not the place to discuss problems with these plugins. For support, you will have to contact the developer of the plugin directly. This is not the place to discuss FFGL development, there's a separate board for that.