Nice keen to dig into this and see how deep the rabbit hole goes.
Would be super nice down the road to see Touch Engine or Notch block playback support inside Wire, But it looks pretty solid the way it is!
Marchie
Maaaaaybe?VjCtrldChaos wrote: ↑Mon Jun 07, 2021 20:17 Did I just see a "Don't SHAVE" dialog pop up sneakily instead of "Don't Save" when switching scenes? if so that is brilliant as it didn't pop up again when I tried to recreate it.
Had never heard of him, but that's nice! They should do our official theme song
Yeah, I guess that comes with learning any new language, we hope the tutorials and in-app documentation provide enough to find most of what you need.VjCtrldChaos wrote: ↑Mon Jun 07, 2021 23:58 It's pretty intuitive once you figure out what some of the nodes are named (took me a while to find the "Pack" node was required to make vector 3s) but that's probably from me jumping in without reading the manual.
The only quality of life improvement I'd love to see based on my quick noodling around, is when you drag off an input/output to create a new node, that the text search also pops up along with the Node Library dialog. Kinda of like when we currently double click in the node graph.
No it's not yet possible to have multiple patches open. We'd like to add tabs to the Wire editor in the future.
We were just discussing this today as creating a full-blown shader editor is quite a task on itself. Utilising an editor like VS Code will be very useful. A.t.m you can already use the VS Code editor as the Shaders are just files on your disk, Wire monitors changes in the file and pick up changes immediately.