Hello!
I'm new here, I promise I've researched a lot on this problems, but finally I didn't find anything and I decided to register to this forums so maybe someone can show me the light. Here are my concerns:
I have , in a few layers that actually act like one (they're in a few for organizing purposes), video clips with textures, landscapes, clouds, that kind of thing. Some of them are shorter, some of them are longer, let's say from 5 seconds to a minute or so.
On the other hand, I have a few layers with some geometry images (png, I think I read somewhere it was the best format) that I use pretty much in two ways: multiply and cut, so I can have just a circle with clouds in it, or if I want to add a graphic into a texture.
Now, about launching everything: I use Ableton. I have some midi clips that are mapped to the clips, and I send the midi information through the IAC Bus. I have Resolume in piano mode. I don't have clock sync because it doesn't change much but clock sync always kills CPU. Ableton is synced, so Resolume will be.
With this configuration I have two problems/questions:
1) I usually leave textures on loop and then I play with them with the geometric layers that I use in multiply mode or cut mode. Problem is, when a clip from the mask layers change to another, there's always a fragment of a second with no mask at all. I know my explanation is terrible, let's try it other way.
I want this to happen:
- Texture in loop (full) - Texture inside a circle - Texture inside a triangle - Texture inside a square.
(when I mean inside, I mean I multiply the texture with a geometric figure image with the geometric figure on white, and the background in black)
This is what I get:
- Texture in loop (full) - Texture inside a circle - Texture in loop (full, for a fragment of a second) - Texture inside a triangle - Texture in loop (full, for a fragment of a second) - Texture inside a square
I don't know if you can see what happens. Everytime I change a mask element, you can see like "flashes", because between masks it always passes by the original texture without masks.
Damn I feel so stupid explaining this in english. I promise it's even difficult to explain in my own language.
So, anything I could do to solve this? a mode or something that would allow masks to be faster, so there can be continuity between masks? I've read something about actual masks in Resolume, but didn't understand a lot, and if there's something like that, would it be possible to change from what I have (images in layers with mask modes) to that? And more important, would it be better or worse for the CPU?
About the CPU, I'm in a situation when every bit counts. I would like to have an opinion on if it's better, with the set I have, to have the clips in timeline mode or in beat sync mode. What hurts less the CPU. I'd say more, please any advice on saving CPU will be welcome. At this point I use the DV format because I read it's better (even when the size of the videos is so big), but I don't know much more.
Thanks a lot and sorry for this long, probably terribly explained, post.
Best,
ender.