Loving the new pixel mapping features in Arena, but running into some issues when trying to control intensity of a RGBW fixture.
At full intensity, I get white, but when I reduce the opacity of the layer, the white gets interpreted as a grey value, which gets reassigned to the RGB dmx channels instead of the white channel. This is pretty noticeable on a Chauvet Nexus panel for example.
Is there any work around for this yet?