[Help]Huge led strip pixel mapping?

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Met Resolume in a bar the other day
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[Help]Huge led strip pixel mapping?

Post by Ya-Neck »


I'm going to work in a festival soon. The technician there sent me the spec of a led wall they have on the side of the dancefloor and I'd love to play with it.

It's a wall made of 28 led strips. Each of these strip has 180 RGB leds. Which means that each strip is actually 540 adresses "wide".

Is there a way to tell Resolume's lumiverse that a fixture is more than one universe? Or do I have to create a 512 rgb led fixture and then a 28 rgb led fixture on the next universe and then a 484 rgb led fixture and etc.....

Thanks for your help

Is taking Resolume on a second date
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Re: [Help]Huge led strip pixel mapping?

Post by Anothertom »

What is most likely, is that the LED strips are split into smaller lengths with individual power supplies and drivers. These will be individually addressed at the smaller intervals, meaning there isn't actually anything split over two universes.

As for patching and mapping these, it depends if the control units have been addressed in a sensible order. If it goes along one strip, then along the second strip, and so one... then creating the largest fixtures that fit within universes and don't go above the highest address on each strip.

If it has the first section of the first strip, then the first section of the second strip... then you only need to create a single fixture, but mapping becomes more laborious as you've got to position so many more fixtures.

This should have already been worked out by someone either within lighting or video, as they'll be designing any data runs necessary. So send an email back to your contact asking for the details. If they haven't already provided this detail, then they may not be intending for it to be used for visuals.

If you're the only/main VJ for this festival then it's probably worth trying to get this working, but if you're only on for an hour or so then the time spent making it work may be better spent preparing your content/composition.

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