Page 1 of 1

64 Bit FFGL Plugins

Posted: Sat Sep 23, 2017 04:34
by Eyebyte
Hi,

Are there any 64 bit plugins for Resolume 6?

Perhaps we could post here once they are available?

Re: 64 Bit FFGL Plugins

Posted: Sat Sep 23, 2017 10:08
by aeldryn
So far I saw MAPIO from visuition in 64-bit. I asked them, if they are going to release 64-bit of their IR Cosmic Pack, since I have some compositions using them. Especially that fountain of screens is very crucial to me - anybody knows alternative?

Re: 64 Bit FFGL Plugins

Posted: Mon Sep 25, 2017 13:02
by Joris
I'm updating the list at viewtopic.php?f=11&t=11828&p=48419#p48419

So far Techlife and VFXArtshop are the only ones that are publicly announcing 64 bit builds.

Re: 64 Bit FFGL Plugins

Posted: Tue Sep 26, 2017 09:55
by subpixel
spxlTriToneRGB interface 03.png
Looking good!

-subpixel

Re: 64 Bit FFGL Plugins

Posted: Tue Sep 26, 2017 10:19
by Joris
Do you have a single webpage for your plugins we can link to, Subpixel?

Re: 64 Bit FFGL Plugins

Posted: Thu Dec 14, 2017 20:32
by francoe
Where's that tritone plug?

Re: 64 Bit FFGL Plugins

Posted: Wed Dec 20, 2017 17:56
by subpixel

Re: 64 Bit FFGL Plugins

Posted: Wed Dec 20, 2017 23:45
by kman1898

Re: 64 Bit FFGL Plugins

Posted: Wed Jun 05, 2019 01:22
by sTuVIdR
Hey I just jumped on here to report that the Bigfug FFGL plugins are (apparently) no longer supported. I think you can still find a link to a page on the bigfug website where you can buy these plugins, possibly from this forum. However you don't seem to be able to get to them directly from the front page of bigfug. However I can confirm that they do not work correctly with Resolume 6 (and yes I mean the 64bit plugins). So I strongly recommend that you do not buy them!

I wrote to Alex May more than once looking for support but did not receive a reply. :?

There were some good ideas there, especially the scope and feedback plugins (when they were working well (a couple of years ago)). I'd love to see these plugins fixed up by someone with better coding skills than I have, or possibly just incorporated into a future Resolume update.