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Re: My first R6 findings...

Posted: Tue May 29, 2018 19:34
by Joris
#1 The preview stopping is still a thing, but they are working on it...
So here's what I'm doing:

1) I create a new comp
2) I throw a bunch of short loops in layer 1
3) Trigger the first clip in layer 1 and set layer 1 to autopilot random
4) I throw a clip in layer 2
5) I preview the clip

At this point, I can keep previewing the clip till the cows come home. It stays visible in the preview. It doesn't seem to matter if I'm previewing the actual clip, or layer 2 playing the clip. In both cases, the preview stays live throughout the random triggers in layer 1.

We'd love to fix it, but as far as I can see, it's working as it should. Maybe you can see what I'm missing?

Re: My first R6 findings...

Posted: Sat Jun 02, 2018 10:29
by Yuckfou157
This is what happens here, using my standard deck, all DXV, no FX applied nothing:
https://apaloozavisuals.com/resolumepreviewweg/
:cry:
:edit: I found another quirk in this, previewing the random layer won't quit preview when clips switch...

Re: My first R6 findings...

Posted: Mon Jun 18, 2018 22:12
by Joris
Okay, so the magic combo is that the autopilot clip needs to be on bpm sync *and* have beat snap enabled. Then once the beat snap reaches zero and the clip actually starts playing, the preview clears. If you have beat snap turned off, or the autopilot clip is not on bpm sync, it works fine.

Thanks for posting the video, it was helpful to see everything that was happening and recreate.

I'll make a ticket, and we'll fix it for 6.0.10.

Re: My first R6 findings...

Posted: Thu Jun 21, 2018 08:56
by Yuckfou157
Joris wrote: Mon Jun 18, 2018 22:12 Okay, so the magic combo is that the autopilot clip needs to be on bpm sync *and* have beat snap enabled. Then once the beat snap reaches zero and the clip actually starts playing, the preview clears. If you have beat snap turned off, or the autopilot clip is not on bpm sync, it works fine.

Thanks for posting the video, it was helpful to see everything that was happening and recreate.

I'll make a ticket, and we'll fix it for 6.0.10.
I am happy and relieved to see it's not my personal jinx between R6 and me but a general bug that really exists :lol:
Looking forward to the update and turning BPMsync off for the moment when I use autopilot is a small workaround that's easy to do, thank you!