DMX Using First Pixel in Input Selection for Entire RGB Strip... Help!

Post your questions here and we'll all try to help.
Post Reply
eddy...
Met Resolume in a bar the other day
Posts: 1
Joined: Wed Oct 23, 2019 04:17

DMX Using First Pixel in Input Selection for Entire RGB Strip... Help!

Post by eddy... »

Hi all,

I'm currently able to control an RGB strip through Resolume over ArtNet DMX setup, however all pixels on entire strip are reacting to only the first pixel within the input selection fixture map (Output --> Advanced).

For e.g. If I move the first pixel off, just left, of the map, all 16 pixels cease to light up on the RGB strip, where I would expect it to have the last 15 pixels lit up and the first pixel to not be lit up (Screen grab attached).

Any ideas? All help is much appreciated! :D

-------------
Here's some additional info on the setup if it helps:

I currently have a ShowJockey ArtNet DMX Interface setup to send color data through a DMX512 decoder into an RGB strand with 16 Pixels.

I have created a Lumiverse with a 16wx1h RGB fixture and assigned this Lumiverse within the DMX Preferences with Universe/Subnet that matches Showjockey ArtNet settings.
Attachments
Screen Shot 2019-10-22 at 8.38.14 PM.png

User avatar
He2neg
Wants to marry Resolume, and Resolume said "yes!"
Posts: 938
Joined: Fri Nov 22, 2013 21:34
Location: Berlin, Germany

Re: DMX Using First Pixel in Input Selection for Entire RGB Strip... Help!

Post by He2neg »

Are you sure these strip is single pixle controlable?

Sounds a bit like its not...
Laptop: XMG P507 // Intel i7-5500 / GTX-1060 / 1tb SSD / 32gb RAM // Lemur / BirdDog Studio NDI
~self employed AV technician / Schu.VT|a|posteo.de~
~Berlin~

Post Reply